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	<title>Comments on: Roleplay Dynamics &#8211; Hooks and Entry Points</title>
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	<link>http://www.roleplayacademy.com/2008/09/roleplaydynamics-hooks-entrypoints/</link>
	<description>Roleplaying tips and tricks.</description>
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		<title>By: Roleplay Dynamics - Metagaming and Advanced Control &#124; The Role Play Academy</title>
		<link>http://www.roleplayacademy.com/2008/09/roleplaydynamics-hooks-entrypoints/comment-page-1/#comment-321</link>
		<dc:creator>Roleplay Dynamics - Metagaming and Advanced Control &#124; The Role Play Academy</dc:creator>
		<pubDate>Wed, 03 Dec 2008 13:48:32 +0000</pubDate>
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		<description>[...] actual work done to &#8220;push&#8221; something is akin to &#8220;hooking&#8220;: the player pushing writes a series of details that at the present moment are unused. It is [...]</description>
		<content:encoded><![CDATA[<p>[...] actual work done to &#8220;push&#8221; something is akin to &#8220;hooking&#8220;: the player pushing writes a series of details that at the present moment are unused. It is [...]</p>
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		<title>By: Tommi</title>
		<link>http://www.roleplayacademy.com/2008/09/roleplaydynamics-hooks-entrypoints/comment-page-1/#comment-9</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:59:07 +0000</pubDate>
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		<description>This is a very good point and also useful as a general principle in all roleplay: Always give other participants the opportunity to do things.

If possible, include other people in the actions and interests of your character. (This may not work as well in online play, though.)</description>
		<content:encoded><![CDATA[<p>This is a very good point and also useful as a general principle in all roleplay: Always give other participants the opportunity to do things.</p>
<p>If possible, include other people in the actions and interests of your character. (This may not work as well in online play, though.)</p>
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