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	<title>Comments on: Roleplay Dynamics &#8211; Revealing Details</title>
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	<link>http://www.roleplayacademy.com/2008/11/rpdymanics-revealing-details/</link>
	<description>Roleplaying tips and tricks.</description>
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		<title>By: Valekor</title>
		<link>http://www.roleplayacademy.com/2008/11/rpdymanics-revealing-details/comment-page-1/#comment-302</link>
		<dc:creator>Valekor</dc:creator>
		<pubDate>Mon, 01 Dec 2008 12:17:50 +0000</pubDate>
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		<description>Handing out details about your character plot causes, from my experience, restraints for your own character.
Others will suddenly be prepared for a coup you&#039;re about to throw, or a backstab you planned (storywise) years earlier. They had somehow anticipated it when, nothing, shows their character is *that* cunning.

It might be a good idea however, to pass the outlines by some other players who could be involved in the plot (and thus keep the story going). Giving a general idea of what you have in mind and see what their take on it is.</description>
		<content:encoded><![CDATA[<p>Handing out details about your character plot causes, from my experience, restraints for your own character.<br />
Others will suddenly be prepared for a coup you&#8217;re about to throw, or a backstab you planned (storywise) years earlier. They had somehow anticipated it when, nothing, shows their character is *that* cunning.</p>
<p>It might be a good idea however, to pass the outlines by some other players who could be involved in the plot (and thus keep the story going). Giving a general idea of what you have in mind and see what their take on it is.</p>
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		<title>By: Yuriy Zubovski</title>
		<link>http://www.roleplayacademy.com/2008/11/rpdymanics-revealing-details/comment-page-1/#comment-153</link>
		<dc:creator>Yuriy Zubovski</dc:creator>
		<pubDate>Sat, 08 Nov 2008 20:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=83#comment-153</guid>
		<description>A good perspective Tommi, and you may very well be right: I have almost no experience at the table-top, so my take on the issue is based only on my experience with play-by-post on forums. Since I generally can&#039;t see, or don&#039;t personally know the other players, I find this more discrete pros-cons process to be a help.</description>
		<content:encoded><![CDATA[<p>A good perspective Tommi, and you may very well be right: I have almost no experience at the table-top, so my take on the issue is based only on my experience with play-by-post on forums. Since I generally can&#8217;t see, or don&#8217;t personally know the other players, I find this more discrete pros-cons process to be a help.</p>
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		<title>By: Tommi</title>
		<link>http://www.roleplayacademy.com/2008/11/rpdymanics-revealing-details/comment-page-1/#comment-144</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=83#comment-144</guid>
		<description>At least in tabletop roleplay, revealing secrets has rarely generated particularly good moments in play. Keeping secrets for the sake of keeping secrets is, in my experience, not a productive way to play, either.

Hence I generally refrain from extensive hidden story material. It seems to work well for some people, though.</description>
		<content:encoded><![CDATA[<p>At least in tabletop roleplay, revealing secrets has rarely generated particularly good moments in play. Keeping secrets for the sake of keeping secrets is, in my experience, not a productive way to play, either.</p>
<p>Hence I generally refrain from extensive hidden story material. It seems to work well for some people, though.</p>
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