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	<title>Comments on: Flexible Collaborative Writing</title>
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	<description>Roleplaying tips and tricks.</description>
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		<title>By: Gaming Resources : Capturing Fantasy: Where Role Playing and Creative Writing Meet New World of Darkness</title>
		<link>http://www.roleplayacademy.com/2008/12/flexible-collaborative-writing/comment-page-1/#comment-4543</link>
		<dc:creator>Gaming Resources : Capturing Fantasy: Where Role Playing and Creative Writing Meet New World of Darkness</dc:creator>
		<pubDate>Tue, 14 Jul 2009 21:48:31 +0000</pubDate>
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		<description>[...] posts in their archive include: Building Mood Through Perception, Flexible Collaborative Writing, Turning a Simple Sentence into a Paragraph, and Roleplay Dynamics &#8211; Hooks and Entry [...]</description>
		<content:encoded><![CDATA[<p>[...] posts in their archive include: Building Mood Through Perception, Flexible Collaborative Writing, Turning a Simple Sentence into a Paragraph, and Roleplay Dynamics &#8211; Hooks and Entry [...]</p>
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		<title>By: Circ</title>
		<link>http://www.roleplayacademy.com/2008/12/flexible-collaborative-writing/comment-page-1/#comment-2972</link>
		<dc:creator>Circ</dc:creator>
		<pubDate>Sat, 16 May 2009 14:21:06 +0000</pubDate>
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		<description>Thanks for your comment, Yuriy.

Yes, a persistent world is a very good example of where a running summary can be vital to the longevity of collaborative writing. They are also very nuanced, and likely deserve an entire article devoted just to optimizing their structure to make it easier for people to jump on in and stay in.

I will be keeping tabs on your discussion and look forward to your discoveries.</description>
		<content:encoded><![CDATA[<p>Thanks for your comment, Yuriy.</p>
<p>Yes, a persistent world is a very good example of where a running summary can be vital to the longevity of collaborative writing. They are also very nuanced, and likely deserve an entire article devoted just to optimizing their structure to make it easier for people to jump on in and stay in.</p>
<p>I will be keeping tabs on your discussion and look forward to your discoveries.</p>
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		<title>By: Yuriy Zubovski</title>
		<link>http://www.roleplayacademy.com/2008/12/flexible-collaborative-writing/comment-page-1/#comment-2938</link>
		<dc:creator>Yuriy Zubovski</dc:creator>
		<pubDate>Fri, 15 May 2009 15:57:27 +0000</pubDate>
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		<description>On RPGFO we are currently trying to rebuild a persistent world, though through &lt;a href=&quot;http://rpgforumsonline.com/forum/viewtopic.php?t=26436&quot; rel=&quot;nofollow&quot;&gt;unconventional means&lt;/a&gt;. I noticed how relevant your article was and so have started up &lt;a href=&quot;http://rpgforumsonline.com/forum/viewtopic.php?t=26446&quot; rel=&quot;nofollow&quot;&gt;a discussion&lt;/a&gt; using it as a starting point. Most relevant and important for persistent worlds I find Overwhelming Content, and wholeheartedly agree with your proposed solution of maintaining a summary, though even when I convinced members of a roleplay to help keep the summary current, no new players joined and the roleplay lost its momentum and died out. While summaries are important, I&#039;ll be taking a closer look at your other proposed tools to see if some core combination can keep a roleplay viable.</description>
		<content:encoded><![CDATA[<p>On RPGFO we are currently trying to rebuild a persistent world, though through <a href="http://rpgforumsonline.com/forum/viewtopic.php?t=26436" rel="nofollow">unconventional means</a>. I noticed how relevant your article was and so have started up <a href="http://rpgforumsonline.com/forum/viewtopic.php?t=26446" rel="nofollow">a discussion</a> using it as a starting point. Most relevant and important for persistent worlds I find Overwhelming Content, and wholeheartedly agree with your proposed solution of maintaining a summary, though even when I convinced members of a roleplay to help keep the summary current, no new players joined and the roleplay lost its momentum and died out. While summaries are important, I&#8217;ll be taking a closer look at your other proposed tools to see if some core combination can keep a roleplay viable.</p>
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