Character creation is an essential part of any roleplaying game. For some people, the process comes naturally and making a good character takes little to no effort. For others, the process can prove difficult. This is where I can help you. It’s important to know that there isn’t a single formula to creating characters. I’ll [...]
So, it’s been some time since last I posted in the RolePlay 101 series. Far too long, I reckon. Well, previously we discussed what RolePlay is, but before we begin anything else, let us think on the importance of words.
It is with noble sentiments that bad literature gets written.
André Gide says it pretty well here: [...]
If my character is spontaneous or has the potential for spontaneity I will explain that potential via some event or sequence of events in their life. So when he risks his life to save a little girl, he will be thinking back to his sister’s death that no one risked their life to prevent. Or he will be going out of his way to impress a maiden, fooling himself and others that he is chivalrous.
One mode of Active Roleplaying that involves only NPCs is what I call Conversation Topics. There is little description (of the scenery, at least) and there is almost no action (apart from “stood” or “sat”). If your world was Rome, there could be a Conversation Topic at the Forum or at the Senate. If you were following Aladdin in Agrabah, a good place for a Conversation Topic might be the local bazaar. In Alexandria, the Lighthouse Library would serve well. In the small town of Sleepy Grove a perfect Conversation Topic would be the Town Hall Meeting. In a college setting, an engaging discussion class would work. Given a corporation, a meeting of the Board of Directors. At a high school, the PTA meeting. In a Fraternity, a Regional or National Conference. Etc. For any setting except for the travels of a quest, there is likely some location where several NPCs are likely to meet.
This is part of the Writing Prompts series. Here’s how it works: Once a month, I post two words. Anyone who wishes may write what those two words inspire- poetry, prose, short story, song. Then, anyone who wishes may comment on those posts, offering encouragement and suggestions for improvement. After a couple weeks, open discussion [...]
Of the potential banes to collaborative writing, one in particular is lack of flexibility. What I mean by that is a story, or even environment as a whole, that is not conducive to player involvement, interaction, and retention. Many things may contribute to such, and some are often unavoidable, like the sheer volume of written [...]
There is a model of diagramming the world of a game that I call the Starbust – it’s basically elements that could be put together to build a relationship map, but the individual bits can be a lot easier to present rather than doing up a map all at once. At it’s simplest, it’s an [...]
Make Your RP Successful! by drawing in the intimidated
This is part two in the series “Make Your RP Successful!,” not because I am actually exerting the copious effort of composing a series of loosely-related articles on role-playing, but because I figure this opening sentence seems energetic and reminiscent of those inspirational guides on improving life, [...]
Turning a small thought into a full-blown post can often be a difficult process. I stumbled into Joe Davis’ demonstration of exactly that process today, so I’m publishing it under the “Asides” category for everyone to enjoy.
Joe Davis presents “Telescopic Text” – an interactive demonstration of expanding upon content, word by word.
Make Your RP Successful! by being involved in somebody else’s
You finally find a role-play forum gurgling up the Siren’s song of promise. There are tons of threads, and on every breed of subject matter your eager little soul can conjure. More surprising, many of them have quality writing! Yes, even the occasional furry threads exude greatness. Navigating through [...]