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		<title>Bad Writing?  How does it Work??</title>
		<link>http://www.roleplayacademy.com/2012/01/bad-writing-how-does-it-work/</link>
		<comments>http://www.roleplayacademy.com/2012/01/bad-writing-how-does-it-work/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 16:50:17 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2012/01/bad-writing-how-does-it-work/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Bad Writing?  How does it Work??&#8221;, by madscirat:
The moonlight shone down on the place, unhindered. The gnarled parapets jagged upwards, like a bony hand of icy indifference. In the background there was a pigeon. Who knew how long the place had stood there? 40 years? 50 years? Tempus immemoria, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=63445">Bad Writing?  How does it Work??</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=47152">madscirat</a>:</em><br />
<hr /><span style="font-style: italic">The moonlight shone down on the place, unhindered. The gnarled parapets jagged upwards, like a bony hand of icy indifference. In the background there was a pigeon. Who knew how long the place had stood there? 40 years? 50 years? Tempus immemoria, i.e. always? But it was a bad place, that much was certain. A very bad place indeed.</span><br />-Garth Merenghi</p>
<p>One of the things that irritates me in forum based RP is the prevalence of bad writing.  So I have decided that instead of critiquing a player&#8217;s post and suffering the inevitable negative reaction I am going to channel my rage into this thread.</p>
<p>What is bad writing?  Its suprisingly hard to answer that question.  In fact, I might go so far as to offer that there is no single understanding that covers all the errors which together we classify as bad writing.  So instead I will try to deal with all the types separately.</p>
<p>1) The Linking Verb Bore</p>
<p>Example:  Hera was mad at Zeus.  <br />Corrected:  Zeus enraged his wife Hera  or  Hera fumed at her husband</p>
<p>Using a linking verb in a sentence is like using a nail in carpentry.  Sure sometimes they are necessary but the work looks a lot smoother and more natural when joined with pegs and wood.  </p>
<p>2) Vocabulary Much?</p>
<p>Example:  The car raced across the finish line.  The other cars raced in seconds behind.<br />Corrected:  The car raced across the finish.  The other cars sped in seconds behind.</p>
<p>English is the Borg of languages, we have assimilated so many different languages that we have more similes for the word <span style="font-style: italic">hallway </span>than some languages have words.  Use this power of English and vary your diction.  That is unless you are using the same word for emphasis and DO NOT sound like this&#8230;..</p>
<p><span style="font-style: italic">Mike stared in disbelief as his hands fell off. From them rose millions of tiny maggots. Maggots!? Maggots. Maggots. Maggots. Maggots&#8230;Maggots. All over the floor of the post office, in Leytonstone.</span><br />-Garth Merenghi</p>
<p>3)  Your&#8230;.Cliches&#8230;..killing&#8230;.meeee&#8230;</p>
<p>Example: Alvin drew and shot the gunmen.  Paul fell to his knees and then flat to his face.  Then a tumbleweed rolled by.<br />Corrected:  Alvin drew and shot the gunmen.  Paul fell to his knees and then flat to his face.</p>
<p>Cliches are distracting.  They jolt the reader out of the story because the reader recognizes the cliche&#8217;.  Also they are just dumb, unless of course you are crafting a parody.</p>
<p>4) Show Do Not Tell</p>
<p>Example:  Rod was a desperado, the kind of guy no one messes with, a real loner.<br />Corrected:  Rod leaned in the deepest shadow of the dark bar.  When the waitress came by with his drink he left the bill but didn&#8217;t so much as glance at her comely face.  He drank it in solitude beneath the tilted brim of his wide fedora.</p>
<p>The most common and, for me, irritating of writing errors.  When we tell rather than show we are actually bypassing the entire point OF WRITING!  If God wrote like this then we would have a omniscient voice in our heads that sounded a bit like Morgan Freemen telling us the exact truth behind every person or object we saw.  In such a world there would be no scams, no illusion, no surprise, no tramps, no players and no low-income Republicans.  In other words it wouldn&#8217;t be that interesting.</p>
<p>5) Purple Prose</p>
<p>Example:  Thundering like a herd of elephants the massive granite stone came rolling slowly but decisively down the jagged mountainside a rough reminder of the inevitability of gravity.<br />Correction: Thundering like a herd of elephants the stone crashed down the mountainside.</p>
<p>Sometimes less is more.  Don&#8217;t be like Garth and load your sentences down with more description and metaphor than they can handle.  Of course sometimes you have writers like Tom Robbins who can defy this rule with mad genius and sheer talent, but, as with Mountain Dew commercials, just because he can doesn&#8217;t mean you can or should.   </p>
<p><span style="font-weight: bold"><br />Conclusion&#8230;sort of</span></p>
<p>I will add more examples when I think of them or encounter them and I encourage you to add those that annoy you in particular.  Until I return I will leave you with one last taste of Garth Merenghi, this time from the master himself.</p>
<p><a href="http://www.youtube.com/watch?v=PcFWSExNJVk" class="postlink">http://www.youtube.com/watch?v=PcFWSExNJVk</a></p>
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		<title>Word Misuse and Grammar Cheat Sheet</title>
		<link>http://www.roleplayacademy.com/2011/10/word-misuse-and-grammar-cheat-sheet/</link>
		<comments>http://www.roleplayacademy.com/2011/10/word-misuse-and-grammar-cheat-sheet/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 06:33:50 +0000</pubDate>
		<dc:creator>Ylanne S.</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[grammar]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2011/10/word-misuse-and-grammar-cheat-sheet/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as “Word Misuse and Grammar Cheat Sheet”, by Ylanne:
 
Word Misuse and Grammar Cheat Sheet
Ylanne S.
I&#8217;ve noticed certain common mistakes in roleplay posts both in chat and in forums. Here&#8217;s a cheat sheet to use to avoid some common mistakes! Memorize it and impress your teachers or professors, or your boss, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as “<a href="http://www.roleplaygateway.com/viewtopic.php?t=64177">Word Misuse and Grammar Cheat Sheet</a>”, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em></p>
<hr /><span style="font-weight: bold"> </span></p>
<div style="text-align: center"><span style="font-size: 200%;line-height: normal">Word Misuse and Grammar Cheat Sheet</span></div>
<div style="text-align: center"><span style="font-size: 150%;line-height: normal">Ylanne S.</span></div>
<p>I&#8217;ve noticed certain common mistakes in roleplay posts both in chat and in forums. Here&#8217;s a cheat sheet to use to avoid some common mistakes! Memorize it and impress your teachers or professors, or your boss, in your written assignments offline as well. If you want to find a particular word, you can try to use CTL+F for PC or command+F for Mac.</p>
<hr />
<div style="text-align: center"><span style="font-weight: bold"><span style="font-size: 150%;line-height: normal">Commonly Misused Words</span></span></div>
<p><strong>Personnel </strong>is a noun referring to people. (<em>Authorized <strong>personnel </strong>with photo ID only beyond this point.</em>)<br />
<strong>Personal </strong>is an adjective referring to perspective. (<em>That&#8217;s <strong>personal </strong>information; how did you find out about the affair?</em>)</p>
<p><span style="font-weight: bold">Its</span> is possession. (<span style="font-style: italic"><span style="font-weight: bold">Its</span> color was blue.</span>)<br />
<span style="font-weight: bold">It&#8217;s</span> is a contraction for <span style="font-weight: bold">it is</span>. (<span style="font-style: italic"><span style="font-weight: bold">It&#8217;s</span> a beautiful day outside.</span>)</p>
<p><span style="font-weight: bold">Warily</span> means cautiously or with suspicion. (<span style="font-style: italic">He watched the guards <span style="font-weight: bold">warily</span>, not wanting to give away his position.</span>)<br />
<span style="font-weight: bold">Wearily</span> means with exhaustion. (<span style="font-style: italic">She sighed <span style="font-weight: bold">wearily</span>. &#8220;I&#8217;m tired of this conversation.&#8221;</span>)</p>
<p><span style="font-weight: bold">Phased</span> means happened gradually or in stages. (<span style="font-style: italic">We <span style="font-weight: bold">phased</span> out the older computers.</span>)<br />
<span style="font-weight: bold">Fazed</span> means intimidated or disturbed.  (<span style="font-style: italic">I didn&#8217;t expect to be <span style="font-weight: bold">fazed</span> by a meeting with a fourteen year old.</span>)<br />
<span style="font-weight: bold">Unfazed</span> means not intimidated, or not disturbed. (<span style="font-style: italic">He was <span style="font-weight: bold">unfazed</span> by the interrogator&#8217;s scare tactics.</span>)</p>
<p><span style="font-weight: bold">Their</span> is a possessive pronoun. (<span style="font-style: italic"><span style="font-weight: bold">Their</span> house had been built in the nineteenth century.</span>)<br />
<span style="font-weight: bold">They&#8217;re</span> is a contraction for <span style="font-weight: bold">they are</span>. (<span style="font-style: italic"><span style="font-weight: bold">They&#8217;re</span> thinking about filing a lawsuit.</span>)<br />
<span style="font-weight: bold">There</span> is an adverb. (<span style="font-style: italic">The receptionist sits over <span style="font-weight: bold">there</span>.</span>)</p>
<p><span style="font-weight: bold">Than</span> is a conjunction that indicates a comparison. (<span style="font-style: italic">I was colder in that school <span style="font-weight: bold">than</span> I had been on a visit to Antarctica.</span>)<br />
<span style="font-weight: bold">Then</span> is an adverb that indicates time. (<span style="font-style: italic">Five years passed without any action. <span style="font-weight: bold">Then</span>, a bold Senator gave a stunning speech, collected over one million signatures on a petition, and re-filed the legislation.</span>)</p>
<p><span style="font-weight: bold">Who</span> is the relative pronoun used as a subjectâor nominativeâand only with people. (<span style="font-style: italic"><span style="font-weight: bold">Who</span> is coming to the party?</span>)<br />
<span style="font-weight: bold">Whom</span> is the relative pronoun used as an objectâor any case other than nominativeâand only with people. (<span style="font-style: italic">To <span style="font-weight: bold">whom</span> does this scarf belong?</span>)<br />
<span style="font-weight: bold">Which</span> is the relative pronoun used for ideas. (<span style="font-style: italic">The age in <span style="font-weight: bold">which</span> we live is marked by a postmodernist relativism.</span>)<br />
<span style="font-weight: bold">That</span> is the relative pronoun used for objects. (<span style="font-style: italic">The house <span style="font-weight: bold">that</span> Thomas Jefferson built is now a tourist destination.</span>)</p>
<p><span style="font-weight: bold">Effect</span> as a verb means to cause or execute. (<span style="font-style: italic">The dissension under the previous Board <span style="font-weight: bold">effected</span> significant changes to the established policies.</span>)<br />
<span style="font-weight: bold">Affect</span> as a verb means to influence. (<span style="font-style: italic">Ladies and gentlemen of the jury, do not let yourselves be <span style="font-weight: bold">affected</span> by your preconceived notions about morality.</span>)<br />
<span style="font-weight: bold">Effect</span> as a noun means a result. (<span style="font-style: italic">Greater civil liberties were one <span style="font-weight: bold">effect</span> of the government&#8217;s reforms.</span>)<br />
<span style="font-weight: bold">Affect</span> as a noun means a feeling or emotional response. (<span style="font-style: italic">Flat or nonresponsive <span style="font-weight: bold">affect</span> is a characteristic of Autistic people</span>.)</p>
<p><span style="font-weight: bold">Accept</span> is a verb meaning to receeve. (<span style="font-style: italic">Please <span style="font-weight: bold">accept</span> this tribute as a sign of peace.</span>)<br />
<span style="font-weight: bold">Except</span> is a preposition that excludes. (<span style="font-style: italic">They welcomed all immigrants <span style="font-weight: bold">except</span> the Chinese.</span>)</p>
<p><span style="font-weight: bold">Complement</span> means something that improves or adds. (<span style="font-style: italic">The olive green napkins <span style="font-weight: bold">complemented</span> the ivory tablecloths.</span>)<br />
<span style="font-weight: bold">Compliment</span> means praise. (<span style="font-style: italic">After his speech, Arun Gandhi received many <span style="font-weight: bold">compliments</span>.</span>)</p>
<p><span style="font-weight: bold">Allusion</span> means an indirect reference. (<span style="font-style: italic">There are multiple Biblical <span style="font-weight: bold">allusions</span> in Dante&#8217;s <span style="text-decoration: underline">Divine Comedy</span>.</span>)<br />
<span style="font-weight: bold">Illusion</span> means misconception. (<span style="font-style: italic">The Director&#8217;s openness gave the <span style="font-weight: bold">illusion</span> of a willingness to share information, despite her reputation.</span>)</p>
<p><span style="font-weight: bold">Vice</span> is an immoral behavior. (<span style="font-style: italic">Despite her stellar reputation, she had many <span style="font-weight: bold">vices</span>, not the least of which was compulsive gambling.</span>)<br />
<span style="font-weight: bold">Vise</span> is a grasp. (<span style="font-style: italic">He took Kara&#8217;s hand with a <span style="font-weight: bold">vise</span>-like grip.</span>)</p>
<p><span style="font-weight: bold">To</span> is a preposition. (<span style="font-style: italic">I returned the necklace <span style="font-weight: bold">to</span> my mother after finding it on the floor.</span>)<br />
<span style="font-weight: bold">Too</span> is an adverb. (<span style="font-style: italic">My daughter started crying; she wanted ice cream, <span style="font-weight: bold">too</span>.</span>)<br />
<span style="font-weight: bold">Two</span> is a number. (<span style="font-style: italic">Under the American Constitution, there are <span style="font-weight: bold">two</span> Senators from each state regardless of population.</span>)</p>
<p><span style="font-weight: bold">Capital</span> is a city. (<span style="font-style: italic">The <span style="font-weight: bold">capital</span> of Saudi Arabia is Riyadh.</span>)<br />
<span style="font-weight: bold">Capitol</span> is a building. (<span style="font-style: italic">The U.S. <span style="font-weight: bold">Capitol</span> houses the Senate and House chambers.</span>)</p>
<p><span style="font-weight: bold">Tortuous</span> means twisted or curved. (<span style="font-style: italic">The freshmen were easily disoriented by the <span style="font-weight: bold">tortuous</span> hallways inside the science building.</span>)<br />
<span style="font-weight: bold">Torturous</span> means painful. (<span style="font-style: italic">She nearly died after the <span style="font-weight: bold">torturous</span> beating at the hands of the secret police.</span>)</p>
<p><span style="font-weight: bold">Elicit</span> is a verb meaning to evoke. (<span style="font-style: italic">The interrogator&#8217;s shouting <span style="font-weight: bold">elicited</span> a strong emotional response from the subject.</span>)<br />
<span style="font-weight: bold">Illicit</span> is an adjective meaning illegal. (<span style="font-style: italic">He was arrested on suspicion of <span style="font-weight: bold">illicit</span> financial dealings with overseas associates.</span>)</p>
<p><span style="font-weight: bold">All together</span> means everyone or everything at once. (<span style="font-style: italic">The twenty of them joined <span style="font-weight: bold">all together</span> for a group photo.</span>)<br />
<span style="font-weight: bold">Altogether</span> means completely. (<span style="font-style: italic">We reject extremism <span style="font-weight: bold">altogether</span> and without any inhibitions whatsoever.</span>)</p>
<p><span style="font-weight: bold">Your</span> is a possessive pronoun. (<span style="font-style: italic">The prosecutor thinks that this was <span style="font-weight: bold">your</span> weapon, Mr. Sanchez.</span>)<br />
<span style="font-weight: bold">You&#8217;re</span> is a contraction meaning <span style="font-weight: bold">you are</span>. (<span style="font-style: italic">I don&#8217;t think <span style="font-weight: bold">you&#8217;re</span> going anywhere anytime soon.</span>)</p>
<p><span style="font-weight: bold">Less</span> indicates something uncountable. (<span style="font-style: italic">Americans felt <span style="font-weight: bold">less</span> secure after September 11.</span>)<br />
<span style="font-weight: bold">Fewer</span> indicates something countable. (<span style="font-style: italic">There were <span style="font-weight: bold">fewer</span> men in the program after six weeks of grueling training than on the first day.</span>)</p>
<p><span style="font-weight: bold">Principle</span> is a truth, virtue, or law. (<span style="font-style: italic">The <span style="font-weight: bold">principle</span> of honesty is one to which we ought to aspire in our daily lives.</span>)<br />
<span style="font-weight: bold">Principal</span> is a person or sum of money. (<span style="font-style: italic">The high school&#8217;s <span style="font-weight: bold">principal</span> was fired after allegations of sexual misconduct.</span>)</p>
<p><strong>Disinterested </strong>means objective and lacking bias or prejudice. (<em>The disputing parties sought a <strong>disinterested </strong>mediator to resolve their conflict.</em>)<br />
<strong>Uninterested </strong>means lacking interest or concern. (<em>Students in Professor Binn&#8217;s class were almost always <strong>uninterested </strong>in his droning, monotonous lectures, and rarely recalled what he said more than a few hours later.</em>)</p>
<p><span style="font-weight: bold">Imminent</span> means impending. (<span style="font-style: italic">The trial was <span style="font-weight: bold">imminent</span>, and already, Samuel was filled with anxiety.</span>)<br />
<span style="font-weight: bold">Immanent</span> means indwelling or inherent, and usually refers to a deity. (<span style="font-style: italic">God is both <span style="font-weight: bold">immanent</span> and transcendent.</span>)<br />
<span style="font-weight: bold">Eminent</span> means illustrious or prominent. (<span style="font-style: italic">The <span style="font-weight: bold">eminent</span> scholar of Islam, John Esposito, is scheduled to speak today.</span>)</p>
<p><span style="font-weight: bold">Nauseous</span> means something that causes sickness. (<span style="font-style: italic">The smell of excrement was <span style="font-weight: bold">nauseous</span>.</span>)<br />
<span style="font-weight: bold">Nauseated</span> means the state of feeling sick. (<span style="font-style: italic">After conducting his first autopsy, Gibreel was thoroughly <span style="font-weight: bold">nauseated</span>.</span>)</p>
<p><span style="font-weight: bold">Lie</span> is an intransitive verb meaning to rest in place. (<span style="font-style: italic">He liked to <span style="font-weight: bold">lie</span> beneath the shady branches of the oak tree.</span>)<br />
<span style="font-weight: bold">Lay</span> is a transitive verb meaning to place an object. (<span style="font-style: italic">Please <span style="font-weight: bold">lay</span> your shoes on the conveyor belt and step through the metal detector.</span>)</p>
<p><span style="font-weight: bold">Rise</span> is an intransitive verb meaning to ascend. (<span style="font-style: italic">According to some Christian traditions, believers will <span style="font-weight: bold">rise</span> to heaven at Christ&#8217;s Second Coming.</span>)<br />
<span style="font-weight: bold">Raise</span> is an intransitive verb meaning to lift an object. (<span style="font-style: italic"><span style="font-weight: bold">Raise</span> your hands and step out of the vehicle!</span>)</p>
<p><span style="font-weight: bold">Farther</span> means distance. (<span style="font-style: italic">Fatima had never lived <span style="font-weight: bold">farther</span> than twenty miles away from home until she went abroad for college.</span>)<br />
<span style="font-weight: bold">Further</span> indicates ideas. (<span style="font-style: italic">Please describe your proposal <span style="font-weight: bold">further</span>, using the additional attachment.</span>)</p>
<p><span style="font-weight: bold">Hangar</span> is a place. (<span style="font-style: italic">Please dock your ship in the <span style="font-weight: bold">hangar</span> by the security station.</span>)<br />
<span style="font-weight: bold">Hanger</span> is an object. (<span style="font-style: italic">Put your clothes on the metal <span style="font-weight: bold">hangers</span>.</span>)</p>
<p><span style="font-weight: bold">Ensure</span> means to make certain. (<span style="font-style: italic">His lobbying <span style="font-weight: bold">ensured</span> that the bill would pass.</span>)<br />
<span style="font-weight: bold">Insure</span> means to buy insurance. (<span style="font-style: italic">Always <span style="font-weight: bold">insure</span> a new car against damage or theft.</span>)</p>
<p><span style="font-weight: bold">Whose</span> is a possessive pronoun. (<span style="font-style: italic">That depends on <span style="font-weight: bold">whose</span> papers were left on the table.</span>)<br />
<span style="font-weight: bold">Who&#8217;s</span> is a contraction meaning <span style="font-weight: bold">who is</span>. (<span style="font-style: italic"><span style="font-weight: bold">Who&#8217;s</span> coming to the party tonight? I don&#8217;t want to go alone.</span>)</p>
<p><span style="font-weight: bold">Foreword</span> is the beginning of a book. (<span style="font-style: italic">The <span style="font-weight: bold">foreword</span> of my book is to be written by a prominent researcher.</span>)<br />
<span style="font-weight: bold">Forward</span> is a direction. (<span style="font-style: italic">Move the troops <span style="font-weight: bold">forward</span> toward the hills!</span>)</p>
<p><span style="font-weight: bold">Discreet</span> means circumspect. (<span style="font-style: italic">The CIA typically handles its operations in a <span style="font-weight: bold">discreet</span> manner.</span>)<br />
<span style="font-weight: bold">Discrete</span> means having separate parts. (<span style="font-style: italic">This molecule has four <span style="font-weight: bold">discrete</span> parts.</span>)</p>
<p><span style="font-weight: bold"> </span></p>
<div style="text-align: center"><span style="font-size: 150%;line-height: normal"><strong>Common Misspellings</strong></span></div>
<p><span style="font-weight: bold">All right</span> is the correct form. <span style="font-weight: bold">Alright</span> is wrong.</p>
<p><span style="font-weight: bold">Toward</span> is the correct form. <span style="font-weight: bold">Towards</span> is wrong.</p>
<p><span style="font-weight: bold">A lot</span> is the correct form. <span style="font-weight: bold">Alot</span> is wrong.</p>
<p><span style="font-weight: bold">Should have</span> is the correct form. <span style="font-weight: bold">Should of</span> is wrong.</p>
<p><span style="font-weight: bold">Afterward</span> is the correct form. <span style="font-weight: bold">Afterwards</span> is wrong.</p>
<p><span style="font-weight: bold">Anyway</span> is the correct form. <span style="font-weight: bold">Anyways</span> is wrong.</p>
<p><strong>Okay </strong>is the correct form. <strong>OK</strong>, <strong>Ok</strong>, <strong>ok</strong>, and <strong>o-kay </strong>are wrong.</p>
<div style="text-align: center"><span style="font-weight: bold"><span style="font-size: 150%;line-height: normal">Punctuation</span></span></div>
<p><span style="font-weight: bold">&#8230;</span>, the ellipse, indicates an omission of words, such as inside a quote.</p>
<p><span style="font-weight: bold">―</span>, the dash, which is the longer one, indicates a definition, literal or metaphorical. (<span style="font-style: italic">The conversation<strong>―</strong><span style="font-weight: bold"></span>interrogation, rather<strong>―</strong><span style="font-weight: bold"></span>continued for hours.</span>)</p>
<p><span style="font-weight: bold">-</span>, the hyphen, which is the shorter one, is used to combine two or more words into one word. (<span style="font-style: italic">The <span style="font-weight: bold">happy-go-lucky</span> man died yesterday.</span>)</p>
<p><span style="font-weight: bold">:</span>, the colon, indicates a list and must be immediately preceded by a noun. Do NOT use it to precede a quotation. (<span style="font-style: italic">There were several people on the most wanted terrorists list<span style="font-weight: bold">:</span> Usama bin Laden, Anwar al-Awlaki, and Ayman al-Zawahiri, among others.</span>)</p>
<p><span style="font-weight: bold">;</span>, the semicolon, is used to join two or more independent clausesâpreventing run-on sentences, or to separate multiple lists. (<span style="font-style: italic">We had three major goals: identifying, labeling, and describing the problems<span style="font-weight: bold">;</span> discussing, drafting, and proposing potential solutions<span style="font-weight: bold">;</span> and pitching our proposal, explaining it to the Board, and convincing the Board of our ideas.</span>)</p>
<p><span style="font-weight: bold">( ) </span>, parentheses, are used for side information that is interesting but irrelevant. <span style="font-weight: bold">(</span><span style="font-style: italic">I&#8217;ve noticed that on the internet, people tend to use parentheses so liberally that the punctation mark has become ubiquitous in status updates on social networking sites, roleplay posts <span style="font-weight: bold">[</span>tons of them, in fact<span style="font-weight: bold">]</span>, or even the middle of articles about grammar.</span><span style="font-weight: bold">)</span></p>
<p><span style="font-weight: bold">[ ]</span>, brackets, are used for the author&#8217;s voice inside a quote, or an aside within parentheses. See above.</p>
<p><span style="font-weight: bold">&#8216;</span>, the single quote mark, is used for quotes inside quotes. (<span style="font-style: italic">&#8220;She said to me that I have <span style="font-weight: bold">&#8216;</span>strange ideas,<span style="font-weight: bold">&#8216;</span>&#8221; said Adam with a confused look.</span>)</p>
<p><span style="font-weight: bold">/</span>, the slash, means <span style="font-weight: bold">and or</span>. Do not ever, ever write <span style="font-weight: bold">and/or</span>. That means and and or or.</p>
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		<title>[Guide] How to GM and How to be a Player</title>
		<link>http://www.roleplayacademy.com/2011/09/guide-how-to-gm-and-how-to-be-a-player/</link>
		<comments>http://www.roleplayacademy.com/2011/09/guide-how-to-gm-and-how-to-be-a-player/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 19:23:00 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2011/09/guide-how-to-gm-and-how-to-be-a-player/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;[Guide] How to GM and How to be a Player&#8221;, by Ephemeral Rhapsody:
Now, I am not one to be social on forums or take part of discussions. Sometimes, I just need to say my piece because everyone above my post is wrong. However, at times, something in my stirs and [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=60188">[Guide] How to GM and How to be a Player</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=44312">Ephemeral Rhapsody</a>:</em><br />
<hr />Now, I am not one to be social on forums or take part of discussions. Sometimes, I just need to say my piece because everyone above my post is wrong. However, at times, something in my stirs and demands that I try to make the world a better place. I believe it&#8217;s the remnant soul imprint of my conscience. </p>
<p>I have come to RPG in hopes of joining quality RPs. Quality by my own definition, not yours.  I have found a few and it was good.</p>
<p>However! I am noticing some RPs that are being created that are inadequate completely. I know, everyone RPs differently and whatnot but the ones I have in mind are something you free-thinkers would have trouble defending. I bet you all know what what I mean. I, for one, am tired of seeing these as they hurt me. A lot. And I would like people to improve and grow as RPers and GMs so better RPs are born each day! </p>
<p>That was all in case you thought I was doing this out of the goodness of my heart. No way, this is purely selfish.</p>
<p>So, without further ado&#8230;</p>
<p><span style="color: #BF0000">
<div style="text-align:center"><span style="font-size: 200%;line-height: normal">~ How to Create an RP ~</span></span><br /><span style="color: #BF4000"><span style="font-size: 150%;line-height: normal">The Right Way</span></div>
<p></span></p>
<p><span style="color: #800000"><br /><span style="font-weight: bold">What&#8217;s an RP?</span></span></p>
<p>This is crucial to define, as if I do not, everything I say might as well be gibber-jabber if you think an RP is something else than what I write below.</p>
<p>An RP is a game between multiple parties. There are two types of parties: the GM and the Player. The GM is responsible for the creation of the RP, it&#8217;s continuity, and it&#8217;s immersion value. Players are responsible for progression, enjoyment, and the immersion.</p>
<p>The GM is the one who sets the story, the mood, and gives something the Players to work with. Without him, all you have is a blank piece of paper and wild ideas coming back and forth between the players and nothing gets done without one, or more, of them ultimately transforming into a GM.<br /><span style="color: #800000"><br /><span style="font-weight: bold"><br />What should a GM do?</span></span></p>
<p>Glad I asked, as this is an important question.</p>
<p>The GM has to create a story. Unless you are going for the &quot;sandbox&quot; type of RP which is usually how generic vampires/werewolves/high school romance RPs start, which I beg of you to stop as I am afraid of your mental states, you may want to think more than 5 seconds on it.</p>
<p>The story is what catches the players in the first place. Think of it as the hook. People will have different preferences for their own reasons but one thing all good players expect of a GM is a story that makes sense, a story that is clearly told to them, and good grammar. I know many players who simply cross-read and lose complete interest when even at that speed they spot multiple, and obvious, mistakes. It shows that the GM did not care and would generally mean the RP is not going to have someone working behind the scenes to insure it&#8217;s success.</p>
<p>A very common trait for RPs is to have fights and super powers. Why? Because we all love kicking butt and taking names. However, we all our own version of what an elf is or how spells work or whether trolls live under bridges or in your grandmas&#8217; cookie jar. Solution? LORE! Sweet decadent lore. </p>
<p>Lore is the flesh of the world you create. You told the players the story and got their interest. Now, they want to partake in the game but don&#8217;t know what to imagine. Can their character have cat ears? Can they be amnesiacs with latent supernatural abilities? Can they wield a 10 foot buster blade and jump higher than a skyscraper as they slash Neo Behamut in two? They need to know these things or characters will greatly, greatly clash and the world will be without integrity and your RP will suffer. Unless you&#8217;re going sandbox mode than thumbs up to you.</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />How does a GM do what a GM does?</span></span></p>
<p>As a GM, you must remember that the players who apply to your RP are not your friends and sometimes you have to be the bad guy. Why? Because it&#8217;s not a sandbox. </p>
<p>A GM&#8217;s main purpose is to have the game succeed and to do that he has to select the applying players that best understood the lore and story and who made the best work of their characters. If the GMs can see genuine love, interest, and understanding through the application, than odds are the player is going to give a good portion of his fun into the RP unlike the applicant who scarcely remembered the rule that said &quot;NO MARY SUES!&quot;. </p>
<p>Give their fun? Yes, exactly. The RP isn&#8217;t fun because it IS fun. The RP is fun because people make it fun together.</p>
<p>Sometimes, you have to tell people that their character needs editing and tell them what makes you think so. This helps the player improve their character and shows that the player is interested. The GM is responsible for who gets in and who goes out. It&#8217;s his duty to make the best RP he can.</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />Should a GM reveal the plot?</span></span></p>
<p>Of Course! Give everyone a good idea on where the story is going. Let them know where it begins, what occurred to incite the game, and what the desired end result is.</p>
<p>IE: Local heroes meet up at the temples entrance to eradicate the sudden appearance of evil jelly men pouring out and attacking the villagers. Can they find the end of this mystery?</p>
<p>This gives everyone a clear goal and idea what will happen and gives them time to think of how they want to deal with the situation. </p>
<p>However, the GM should never tell more than necessary because the players want twists and turns to happen at a moments notice. Sometimes, they find a treasure or a locked door and the GM should keep the contents hidden and reveal them when they arrive there.</p>
<p>The GM creates the story and knows what happens next. The players don&#8217;t and will do what they believe their characters should in the given situations. Sometimes, it changes the story and the GM should be prepared for that. Half the fun is seeing how the players twist the story around by adding their own uniqueness to it.</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />What should a GM expect of his players?</span></span></p>
<p>When a player applies for an RP, the GM should assume the player is a good roleplayer. Meaning, that he or she understands by joining that they have given the GM notice they are willing to dedicate a bit of their day now and then to write a post and commit to the RP. Think of it like when you are hired at a job, the last thing your employer expects is for you to shrug your shoulders and leave the day after.  </p>
<p>If a Player doesn&#8217;t post or his posts are inadequate in length, relevancy, or have serious lore/typo issues, than he should send them a PM to let them know they need to look over this and that. Why? Because the story and lore is there for a reason (To create immersion) as well as control the world. Typos can usually be ignored unless it&#8217;s blatant they did not even pay attention. It&#8217;s horrible to read and will bother more RPers because it draws them out of the story and sometimes they have to figure out what&#8217;s written and writing was created to avoid the figuring out.</p>
<p><span style="color: #800000"><span style="font-weight: bold">Should GM post first?</span></span></p>
<p>Yes, the GM should post first to describe the current events, what&#8217;s happening, who&#8217;s who, and where&#8217;s why. This will give everyone something to work with in their own introductory posts and keeps everything mostly localized. You don&#8217;t want people to be too far away most of the time or starting off in a way that would inhibit the story or not go anywhere.</p>
<p><span style="font-weight: bold"><br /><span style="color: #800000">What else?</span></span></p>
<p>A GM should think about keeping track of everyone and working with the NPCs, monsters, and hidden things to create a sense of dynamic for the players and him/herself.  Players should normally only play their characters and use certain NPCs as necessary but it&#8217;s a lot funner when they can&#8217;t control everything and their own desires clash with the story&#8217;s desire (GM&#8217;s Will) so to speak.  </p>
<p>Make sure you are willing to PM other players or answer all their questions. Sometimes a player needs clarification on something and at times you have to ask them to edit a post because it simply doesn&#8217;t work. It&#8217;s up to you to play janitor as well.</p>
<p>GM should not be afraid to record events, write and describe new happenings/places, and surprise his players.</p>
<p><span style="font-weight: bold"><span style="color: #800000">Should I GM?</span></span></p>
<p>No. You probably shouldn&#8217;t.</p>
<p>But if you do want to, there&#8217;s a few things to think about.</p>
<ul>Do I have a story?<br />Is it fleshed out and could I tell it aloud from event A to event Z?<br />Does the world have lore?<br />Is it a kissy vampire romance with high schoolers? If yes, please pull the computer power cord.<br />Is the story linear or can players change it depending on what they come up with?<br />Is there a satisfactory ending for whatever outcome?<br />Do I have time to check on my RP and insure things are running smoothly?<br />Do I have the integrity to control my world and not be bullied into ripping the lore up for someone who can&#8217;t get enough of his kamehameha powers?</ul>
<p>If you answered correctly to these questions, you would know which answer is correct if you can be a GM, than you&#8217;re golden!</p>
<p>This does not guarantee your RP will be good, liked, or even succeed. It guarantees that you will appear to know what you are doing and improve your GMing skills.</p>
<p><span style="font-weight: bold"><span style="color: #800000">How do I find players and succeed in my RP?</span></span></p>
<p>Simply put, the &quot;Interest Check&quot; forum is there for all your ideas to be presented. Most members of RPG will look there to see if there&#8217;s anything brewing that might catch their interest. This let&#8217;s you find some players who are interested in the RP and save you the trouble of making it without knowing if it will generate any interest.</p>
<p>Secondly, there&#8217;s the &quot;Players Wanted&quot; forum where, if your RP needs more, even after interest check or if someone drops out, you can find additional players who are seeking to join an existing RP that is either new or has already begun.</p>
<p>Finally, make sure you have the time, patience, and desire to keep an eye on the RP and to keep pushing it along until the very end. Some parts it&#8217;ll be tedious, sometimes you won&#8217;t want to deal with it, but as the GM you are needed and you should not abandon your projects. However, sometimes you may need a day or so off from it just to get away and relax. Don&#8217;t ever think you need to check every single day what&#8217;s going on but feel free to find your own comfortable pace. Note, however, that taking a week off without notice is not acceptable for the most part if the RP is active. People will wonder what happened to you.</p>
<p><span style="color: #800000"><span style="font-weight: bold"><br />What if a player doesn&#8217;t post?</span></span></p>
<p>Hit him with the biggest stick you can and run!</p>
<p>Or, just PM him to let them know they are missed and needed. If they don&#8217;t respond, hope you can find a replacement or they were expendable as you feed them to the goblin hordes to save the rest of the party. Do it only once when their allotted wait time (A fair wait time is two days when it&#8217;s specifically their turn or the rules state otherwise).</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />I have mixed feelings about the usage of pictures.</span></span></p>
<p>Good, you should. </p>
<p>To each their own but the GM should set the example to allow pictures in the RP, applications, and whatnot. Some prefer descriptions because most pictures tend to never really fit into the world/lore and some don&#8217;t care too much. It&#8217;s up to you but I suggest no pictures for more &quot;literate&quot; RPs as it encourages descriptive writing and works the imagination. Besides, the pictures are never exactly what you want anyways&#8230;</p>
<p><span style="font-weight: bold"><br /><span style="color: #800000">As a player, what are my responsibilities?</span><br /></span><br />Glad I asked, this is quite a serious topic.</p>
<p>When you apply to an RP, remember that, odds are, the GM is trying to succeed in creating a fun and memorable RP. This should make you ask the following question if you are not a troll and a horrible, horrible person.</p>
<ul>Do I have time to post every 2-3 days to keep the story going?<br />Do I understand the story and lore?<br />Can I ask questions about the lore/story before joining to make sure I want to join?<br />Am I brave enough to ask questions when I require clarification?<br />Am I willing to play even if the story becomes a bit stale for me in the end?<br />Is my character the dreaded Mary Sue and within the character skeleton regulations?<br />Does my Character fit into the world and could they be of use in the story?<br />Am I here for romance?<br />Am I willing to comply to the posting regulations?</ul>
<p>If you answered correctly, you would know, you&#8217;re a shoe in and a great person! You deserve the best of all RPs.</p>
<p><span style="color: #800000"><br /><span style="font-weight: bold">What to remember when making a character</span></span></p>
<p>Your characters should never ever be a Mary Sue, meaning a generic one-dimensional character. They&#8217;re boring and bring nothing to life. Because they&#8217;re a bit like stillborns. I know it&#8217;s horrific but it works.</p>
<p>Your characters have history and that is what shapes their personalities. People aren&#8217;t who they are just because that&#8217;s who they are. People are someone because of their experiences. </p>
<p>Not every character is good or evil. That is an archaic mindset.  There&#8217;s more to a person than being the dark, mysterious emo or the ditzy rich blond.  There&#8217;s loads of flavors in the world and don&#8217;t be afraid to write someone who seems more plain or boring because, odds are, those are the most real and interesting characters you could ever make.</p>
<p>Everyone has strengths and weaknesses. All of those make up your character and helps to flesh them out. It doesn&#8217;t have to be something related to a tragedy but maybe they have a mild form of OCD or they like pickles? When you create a character, try to make them real. Pretend them, imagine them, fantasize them. It creates new life for them and sparks your imagination.</p>
<p><span style="color: #800000"><br /><span style="font-weight: bold">Should I mention if I might not be able to post?</span></span></p>
<p>YES!</p>
<p>Nothing is worst than a player suddenly disappearing. It, often, halts the entire RP and everyone has to start throwing out all the ? marks above their heads as there&#8217;ll be far too much up there by the time they realize you disappeared and left for good.</p>
<p>Make sure to let the GM know you are going away or anything of the sort if planned when you apply. During the RP, leave an OOC post describing what&#8217;s up or shoot a PM to the GM.</p>
<p>This makes you a better person, a better RPer, and is appreciated by everyone who will then not hold anything against you because everyone knows that life happens.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><span style="color: #008000"><span style="font-weight: bold"><br />Introduction</span></span></p>
<p>The introduction is the first thing people will notice and this is what will hook them. If it&#8217;s baddy organized or has nothing to read but a single line, expect the player to move on.</p>
<p>What you, the GM, should do in the introductory post is numerous but I&#8217;ll break it down. Please write in an easily readable font and color. Many people love their retinas and have no interest in straining them.</p>
<p><span style="color: #008000"><br /><span style="font-weight: bold">Story</span></span></p>
<p>Write out the story. Not to complicated.</p>
<p>Make it with a slight oomph though. Don&#8217;t just blurt it out and vomit a million events into a single line. Ever read a book? Think of it as a summary that doesn&#8217;t give out the end. </p>
<p>You should write about everything related to the events that are occurring in the story and what is the obstacle that prevents peace from reigning supreme. Give the characters and places proper names, make it a good clean read that interest and hooks your player. It can&#8217;t be just &quot;Bam, Bam&quot; it has to be more like &quot;Boom, boom, bop, bip, bop, BAM, bop, bop, BAM, BAM, boop?&quot;</p>
<p>See what I did there? I pity the fool who did not follow that.</p>
<p><span style="color: #008000"><span style="font-weight: bold">Lore</span><br /></span><br />This is mostly optional for certain games but it&#8217;s quite important for the more controlled, less sandbox RPs.</p>
<p>What are the races like? The towns? The magic? The weaponry? The technology? Does everyone called each other Messere and end their sentences in Ha-Ha?</p>
<p>Lore creates an immense amount of immersion value because it works the players mind to create a very specific image every time the re-enter your world. I am not saying to describe every single detail, but like a good book you would give out the general feel of the world so people can morph their imaginations to something similar instead of being wild.</p>
<p>This is also a good place to explain how certain things work such as magic or super powers as many RPs have these. You want everyone to understand the limitations and how imaginative they can be about it or how powerful certain things are. If you want a bunch of Z fighters wailing on each other go ahead but if you want something safer for the environment make sure to let your players know.<br /><span style="font-weight: bold"><br /><span style="color: #008000"><br />Character Sheets/Skeletons</span></span></p>
<p>This is a very popular thing to do these days. Actually, even back in D&amp;D we did this so never mind that last bit&#8230;</p>
<p>You have two choices. You can either create editable/fixed characters for your players to adopt or let them create one from scratch. Make sure to write out what you expect in application such as length, subjects, styles, or picture/no pictures. This will control what kind of applications you get and keeps everyone on the same page.<br /><span style="color: #008000"></p>
<p><span style="font-weight: bold">Rules<br /></span></span><br />Very important.</p>
<p>Make sure to write out what you expect.  People aren&#8217;t going to figure this part themselves. Trust me, they won&#8217;t.</p>
<p>Can you God-Mod? Do you have to post daily? Is there a word minimum/limit? Do you have to follow certain key aspects? And so on!</p>
<p>An RP without rules is a sandbox waiting to happen. Heck, without anything I said it becomes a sandbox. And we&#8217;re trying to stay away from that.<br /><span style="color: #008000"><br /><span style="font-weight: bold"><br />Places</span></span></p>
<p>RPG has a very neat tab system and Places is on of the better features for the most part. A GM should use it to describe key locations and give players an idea of where they can go and what&#8217;s it like. It creates more immersion value and controls the world a little bit better.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Now, none of you have a reason to create introductions with 1 line, spammed with oversized pictures, or half-bummed tries. GMing is both fun and a job. If you&#8217;re not sure whether you&#8217;re up for it, than work on it by writing it out or taking time imagine everything before posting online. And if you&#8217;re still not ready or confident, try joining an RP. There&#8217;s many excellent players looking for buddies and groups needing new additions. Don&#8217;t be afraid. It&#8217;s all online. What&#8217;s the worst we could do to you?<br /><span style="color: #000000"><br />If you have any comments or things that you think I should fix/mention please post below ^_^</span></p>
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		<title>Making your Posts Count: Vertical v. Horizontal Posting</title>
		<link>http://www.roleplayacademy.com/2010/12/making-your-posts-count-vertical-v-horizontal-posting/</link>
		<comments>http://www.roleplayacademy.com/2010/12/making-your-posts-count-vertical-v-horizontal-posting/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 17:32:14 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/12/making-your-posts-count-vertical-v-horizontal-posting/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Making your Posts Count: Vertical v. Horizontal Posting&#8221;, by Jag:
Vertical and Horizontal â Making your Posts Count
Iâve been wanting to post this primer for some time and I thought it would be fitting to make it my 1,000th post on the forums here at RPGateway.
We all want to be better [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=51476">Making your Posts Count: Vertical v. Horizontal Posting</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=13774">Jag</a>:</em><br />
<hr /><span style="font-weight: bold">Vertical and Horizontal â Making your Posts Count</span></p>
<p>Iâve been wanting to post this primer for some time and I thought it would be fitting to make it my 1,000th post on the forums here at RPGateway.</p>
<p>We all want to be better writers than we are. Thatâs a given. I know that others have given their opinions and advice regarding how we can improve certain facets of our writing. Whether it be character descriptions, character development, action, plot development â you can find a guide or a Mentor with plenty of thoughts on the topic. One thing I feel passionately about and would like to offer some thoughts regarding is our need to make sure that our posts actually do something and add to the game.</p>
<p>When posting in a game that is on a more âadvancedâ level â that is, not a game that is almost entirely made of one-line posts or something of the like â every post should have a clear purpose. To that end, there are two types of posts â <span style="font-weight: bold">horizontal</span> and <span style="font-weight: bold">vertical</span>. Letâs dive into it, shall well?</p>
<p><span style="font-weight: bold">Think of the story in your RP as a timeline drawn on a piece of paper.</span> As the story moves along, things move up and down that timeline. Horizontal posts are exactly what they sound like â posts that describe the action and make a move horizontally down that timeline because it progresses the story. Vertical posts will often barely move the timeline at all, instead going into a great detail regarding a very specific moment. Both are useful and needed, so the questions now are: (1) How do I know when to use each kind of post; and (2) How do I write each kind?</p>
<p><span style="font-weight: bold">Horizontal Posting:</span> Use a horizontal post to tell a part of the story or to describe a piece of action. If your character is performing a task, he or she is moving down the timeline. <span style="font-weight: bold">In a horizontal post, something is happening.</span> Time passes. This is an effective means of telling the story and moving things along. Such a post sets up a course of action to which other characters must react, contend, and adjust. Here is a very short example of a horizontal post.</p>
<p><span style="font-style: italic">Jack didnât waste any time stepping out of the car as soon as the vehicle pulled to a stop. The moment that his feet hit the ground, the man knew there was no turning back. His made was made up and there was no more need to decide, deliberate, or talking about feelings. The game was on.</p>
<p>Stepping through the door of the convenient store, Jack didnât draw much attention from the patrons or employees inside, all wrapped up in their business. No one seemed to notice as the young man dropped his duffel bag to the ground and removed a small chain. Acting quickly, Jack wrapped the chain around the only doors leading out of the store and clamping the lock shut.</p>
<p>Kneeling back down again, Jack took a deep breath and said a silent prayer. Then he quietly removed the pistol from the bag, pushed a young boy out of the line for the cashier, and pointed a gun directly at the face of the young lady behind the counter. Clicking off the safety, he spoke with a voice even Jack could barely recognize</p>
<p>âEverything in the cash register. Now.â</span></p>
<p>Even though a lot of time didnât pass, you can see from this example what it means to move the narrative along the timeline horizontally. In a short period of time, a lot just happened there. A horizontal post in like a scene in a movie. Something happens and you can describe and follow the action.</p>
<p><span style="font-weight: bold">Vertical Posting:</span> If a horizontal post is a like a scene in a movie, a vertical post is a snapshot image. As the clichÃ© so accurately describes, a picture is word a thousand words. A vertical post captures a single moment and provides an insightful description. Although the post doesnât move us down the timeline, it provides some crucial insight to what is going on and is one of the most effective means of character development available to a writer. Letâs continue with our example.</p>
<p><span style="font-style: italic">The moment that the click of the gun registered in Katieâs mind, the girl could swear that time stood still. Instantly, the young woman knew that she would never forget any detail of the moment. The man that stood in front of her now couldnât be much older than she was. His leather jacket was a bit tattered, probably a hand-me-down that shouldnât have survived another generation</p>
<p>The smells around here were suddenly very intense. The gun welding man in front of her had gone a day too long without a shower, the barely-functioning air freshener next to the counter was instantly stronger than the day sheâd first plugged it in. Even the faint sickly-sweet smell fro where a can of soda had been spilled that morning now filled her nostrils with absolute clarity.</p>
<p>This could not be happening. Two days from now, she was supposed to leave this job for good. The boyfriend sheâd been devoted to for years had finally heard back from the job interview from God â a chance for the two of them to finally leave this broken down town and have the life Katie had always dreamed of living. Her mother had told her to expect a proposal any day now. Foolishly, sheâd bought a wedding magazine on her way to work and stashed it beneath the counter.</p>
<p>God had finally given her everything sheâd been patiently praying for. Now this man was threatening to take it all away.</p>
<p>Still, she couldnât help but feel nothing but pity for him. After all, sheâd taken this low end, thankless job to help put Mark through school. Sheâd made sacrifices, put everything on hold when the light seemed darkest. Katie couldnât help but feel a great deal of sadness from the other end of the gun. How dark did it have to get to drive someone to this?</p>
<p>Out of nowhere, the young woman smiled with a sense of strength she didnât know to be within herself.</p>
<p>âDonât worry. Everythingâs going to be okay.â</span></p>
<p>Notice that Katieâs post was almost twice as long as Jackâs. Now, what happened in that post. Katie saw the gun and smiled. Thatâs it. No time passed and no action occurred. Still, there was a great deal of useful content to that post. It revealed a great deal about Katieâs character and, in many ways, enhances the quality of Jackâs post as well.</p>
<p>A good vertical post will make a horizontal post before or after it look even better. Thatâs how you can write a team.</p>
<p><span style="font-weight: bold">Balance is key.</span> You canât do all of one or another. If you only post horizontally, you are going to have every little character development and there wonât be a lot of interaction between your character and others which makes writing in a group so much fun. At the same time, you canât always been a vertical poster. This forces the other person to always direct the action or nothing will ever happen and the story fails. Write what you know and use your judgment to decide what you post, but make sure that you do one of the other. You never want someone to read your post and think: âThat was pointless.â And you </p>
<p>I hope this helps everyone get a little more out of their writing in their upcoming games and stories. Cue discussion!</p>
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		<title>Ylanne&#8217;s Guide to Roleplay Terminology</title>
		<link>http://www.roleplayacademy.com/2010/10/ylannes-guide-to-roleplay-terminology/</link>
		<comments>http://www.roleplayacademy.com/2010/10/ylannes-guide-to-roleplay-terminology/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:53:43 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/10/ylannes-guide-to-roleplay-terminology/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Ylanne&#8217;s Guide to Roleplay Terminology&#8221;, by Ylanne:

Ylanne&#39;s Guide to Roleplay Terminology
Compiled by Ylanne Sorrows, with references 
If you&#8217;re like me, when you first began to roleplay (or if you are a beginner), you were probably confused by the many acronyms, abbreviations, and other jargon sorts of terms that roleplayers casually [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=37238">Ylanne&#8217;s Guide to Roleplay Terminology</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em><br />
<hr />
<div style="text-align:center"><span style="font-weight: bold"><span style="font-size: 200%;line-height: normal">Ylanne&#39;s Guide to Roleplay Terminology</span></span></div>
<p><span style="font-style: italic">Compiled by Ylanne Sorrows, with references</span> </p>
<p>If you&#8217;re like me, when you first began to roleplay (or if you are a beginner), you were probably confused by the many acronyms, abbreviations, and other jargon sorts of terms that roleplayers casually toss around, even if you did roleplay a fair amount, and migrated here from another site or game, and suddenly were attacked and hushed into silent confusion at Roleplay Gateway&#8217;s seemingly innocuous but convulted use of certain terms. </p>
<p>Well, never fear, for I have decided to compile a list of many of the terms used in roleplay, especially those on this website. They are arranged alphabetically, so feel free to use CTRL+F to find the term you are looking for. If you think of additions to this page, send me a PM using that fancy button over there &#8211;&gt; and I will add it and credit your username in the acknowledgements section. </p>
<p>Without further ado, I present to you my guide to roleplay terminology: </p>
<hr />
<p><span style="font-weight: bold">Advanced</span><br />See <span style="font-weight: bold">Literate</span>. </p>
<p><span style="font-weight: bold">Anthropomorphic</span> <br />See <span style="font-weight: bold">Furrie</span>. </p>
<p><span style="font-weight: bold">Apocalyptic</span> <br />Any roleplay with an apocalyptic theme, typically set in a modern or futuristic timeframe. Usually, such roleplays are also realistic, but on occasion may permit things such as biomodifications or magic. </p>
<p><span style="font-weight: bold">Autohit</span>, also <span style="font-weight: bold">Autohitting</span>, <br />1.) During a roleplay fight, or text-based fighting, your post includes mention of actions that affect the other character with certainty. (For example, &quot;Peter swung his fist in Jake&#8217;s direction&quot; is NOT autohitting, but &quot;Peter hit Jake in the face, breaking his nose&quot;, is autohitting. The first allows the other player to dodge, or to take the hit, whereas the latter does not.) <br />2.) The action of writing such posts. <br />3.) The habit of writing such posts. <br />Autohitting is also considered a form of godmodding.  </p>
<p><span style="font-weight: bold">Bunny</span> <br />See <span style="font-weight: bold">Godmode</span>. </p>
<p><span style="font-weight: bold">Canon</span> <br />1.) The official or generally accepted storyline or turn of events, as in &quot;According to the canon, Han Solo marries Leia Organa and they have three children&quot;. <br />2.) The original history or backstory of a character, as in &quot;In my canon, Tahira Ali is arrested by the FBI and sentenced to death, but in this roleplay, she was sentenced to life imprisonment&quot;. <br />3.) A character originally created by a published author or which already exists in another fandom, as in &quot;In this roleplay, no one may play canons, such as Harry, Ron, or Hermione&quot;. </p>
<p><span style="font-weight: bold">Character</span>, also <span style="font-weight: bold">Charrie</span>, <span style="font-weight: bold">Char</span>, <br />1.) A fictitious persona or entity, typically personified with human emotions and sentience, created by a writer or roleplayer. Typical examples may include: an anthropomorphic wolf named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/appomattox/" class="postlink">Appomattox</a>, an FBI agent named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/natalie-elisabeth-schultz/" class="postlink">Natalie Schultz</a>, a vampire named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/fletcher-godeaux/" class="postlink">Fletcher Godeaux</a>, an android named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/aiyanna-a/" class="postlink">Aiyanna-A</a>, or a sorceress named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/sylvire/" class="postlink">Sylvire</a>. </p>
<p><span style="font-weight: bold">Closed</span> <br />1.) A roleplay that is no longer accepting players or characters. <br />2.) A roleplay between two people. </p>
<p><span style="font-weight: bold">Cybering</span>, also <span style="font-weight: bold">Cyber</span> <br />1.) A roleplay which contains explicit sexual or obscene material. <br />2.) Any post containing such material. <br />3.) The act of roleplaying sexual or obscene activities. <br />4.) Specific guidelines on what does and does not constitute cybering differ among GMs and roleplay sites. Ours specify that if sexual content is written tastefully, has literary value by itself and in context, and contributes to the storyline of a roleplay, it is permitted provided other players do not respond to the post in order to <span style="font-style: italic">continue</span> the activity. These stipulations have been expounded upon at this article: <a href="http://www.roleplaygateway.com/regarding-sexualized-role-plays-t26054.html" class="postlink">Regarding Sexualized Role-Plays</a> by Robert M. Wright (Skallagrim). </p>
<p><span style="font-weight: bold">Cyberpunk</span> <br />1.) A roleplay characterized by characters that are &quot;marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body&quot;. (Lawrence Person) <br />2.) A story characterized in the same manner. <br />3.) The genre consisting of all fictitious works characterized in such a manner. </p>
<p><span style="font-weight: bold">Dieselpunk</span> <br />1.) &quot;Fiction inspired by mid-century pulp and set in a world similar to <span style="font-weight: bold">steampunk</span> though specifically characterized by the rise of petroleum power and technocratic perception, incorporating neo-noir elements and sharing themes more with <span style="font-weight: bold">cyberpunk</span> than <span style="font-weight: bold">steampunk</span>.&quot; (Wikipedia) <br />2.) Roleplay in such a setting. <br />3.) The broad genre of all such works. </p>
<p><span style="font-weight: bold">DM</span>, also <span style="font-weight: bold">Dungeon Master</span> <br />See <span style="font-weight: bold">GM</span>. </p>
<p><span style="font-weight: bold">Fandom</span> <br />An existing setting or &#8216;universe&#8217; in which writers may create roleplays. For example, the Star Wars fandom, the Harry Potter fandom, the Lord of the Rings fandom, the Naruto fandom. </p>
<p><span style="font-weight: bold">Fantasy</span> <br />1.) Any roleplay in a fantasy setting. <br />2.) Sometimes also used as a catch all term for any non-realistic roleplay. </p>
<p><span style="font-weight: bold">Freeform</span> <br />1.) A type of roleplay where there are no explicit guidelines on length or format of posts, usage of player characters, plot, or determining the success of various actions including combat. <br />2.) Another term for text based roleplay. </p>
<p><span style="font-weight: bold">Furrie</span>, also <span style="font-weight: bold">Furry</span> <br />1.) An anthropomorphic character consisting of an animal with humanlike clothing, sentience, sapience, and behavior. Typically such a character walks upright, but furries may also be more animal-like in behavior, but possess humanlike emotion and sentience. <br />2.) An anthropomorphic character consisting of a non-human animal, especially horses, lions, wolves, foxes, and dogs, who possess sapience and sentience, as well as humanlike emotions and thought processes, but who otherwise behave and appear as their feral counterparts. <br />3.) A roleplayer who portrays such a character. </p>
<p><span style="font-weight: bold">Game</span> <br />A roleplay. </p>
<p><span style="font-weight: bold">Gary Stu</span> <br />See <span style="font-weight: bold">Mary Sue</span>. </p>
<p><span style="font-weight: bold">GM</span>, also <span style="font-weight: bold">Game Master</span>, <br />1.) A person who writes roleplays. <br />2.) A person who runs roleplays. <br />3.) The player who controls the overarching plot and/or any NPCs. <br />4.) The player who directs the actions of the player characters and enforces the rules of the roleplay. </p>
<p><span style="font-weight: bold">Godmodding</span>, also <span style="font-weight: bold">God-mode</span>, or <span style="font-weight: bold">Godmode</span>, or <span style="font-weight: bold">Godmoding</span>, <br />1.) Controlling another player character&#8217;s actions, dialogue, or thoughts without that player&#8217;s permission to do so, typically by writing a post in which you direct the actions, dialogue, or thoughts of that player&#8217;s character. <br />2.) May also refer to autohitting. <br />3.) Sometimes used as an umbrella term for any unfair tactics in a fight. </p>
<p><span style="font-weight: bold">Handwaving</span>, also <span style="font-weight: bold">Handwave</span> or <span style="font-weight: bold">Hand wave</span>,<br />Skipping a scene either because it violates site rules (such as on romantic or sexual content), an individual roleplay&#8217;s rules, or because the players involved agree not to write out the details of the scene (i.e. the uninteresting parts of a criminal trial, a speech, or a romantic scene with which one or both roleplayers are not comfortable). The content of the omitted scene is assumed to have happened, and the players whose characters are involved reach a mutual agreement before the handwave as to what occurs.</p>
<p><span style="font-weight: bold">In Character</span> (also <span style="font-weight: bold">In-Character</span>, or <span style="font-weight: bold">IC</span>) <br />1.) A post or piece of writing made from the point of view of one or more characters that adds to a storyline, or roleplay. <br />2.) Comments or remarks made in such a manner. <br />3.) Behavior consistent with that of a roleplay character, as opposed to a player&#8217;s own personality. </p>
<p><span style="font-weight: bold">LARP</span>, or <span style="font-weight: bold">Live Action Roleplay</span>, <br />1.) A roleplay in which the participants (roleplayers) physically meet and act out their characters&#8217; actions. Typically LARPers dress up in costumes, and may use foam weapons, die throwing, or rock paper scissors to determine the outcome of simulated comat. Most LARPs are in a fantasy setting. <br />2.) The general idea of such roleplays. <br />3.) The act of participating in such a roleplay. </p>
<p><span style="font-weight: bold">Literate</span>, also <span style="font-weight: bold">Literacy</span>,  <br />1.) An in-character post consisting of at least a few good-sized paragraphs, with good grammar and spelling.<br />2.) The ability on a roleplayer&#8217;s behalf to make good usage of the English language, with respect to common usage, stylistic choices, grammar, spelling, punctuation, and capitalization, while simultaneously adding coherent posts to an existing roleplay through careful development of character and plot.<br />3.) May also refer to the capability to write posts consisting of upwards of 500-700 words, although exact parameters differ between roleplayers.<br />4.) A roleplayer who is capable and willing to write such posts. </p>
<p><span style="font-weight: bold">Mary Sue</span> <br />1.) A character who is idealistic, lacking flaws, an overidealized self-insertion of the player, unrealistic, or characterized by several cliched and archetypical traits, including physical appearance, nomenclature, history, and personality. (For example, a half-demon half-vampire girl named Ebony Starblossom who was abandoned by her parents and raised in a society where halfbreeds are hated, in abject poverty, who was abused and raped, who has the power to control fire, who speaks twenty languages, who is stunningly beautiful with purple hair with silver streaks, who hates herself, etc. etc. etc. Don&#8217;t make me puke in my guide.) <br />2.) The act of playing such a character. </p>
<p><span style="font-weight: bold">Metagaming</span>, also <span style="font-weight: bold">Metagame</span>, or just <span style="font-weight: bold">Meta</span> <br />1.) Information or knowledge in an In Character post which does not reflect the character&#8217;s range of information or knowledge, but information or knowledge gained by the player in an Out of Character setting, discussion, or research. <br />2.) The act of writing a post with such content. <br />3.) The habit of writing posts with such content. </p>
<p><span style="font-weight: bold">Minimum Posting Requirement</span> <br />1.) A minimum word count for in character posts mandated by a GM for a specific roleplay. (Example: Minimum 2-3 good sized paragraphs, or minimum 75 words). <br />2.) A minimum posting frequency for in character posts mandated by a GM for a specific roleplay. (Example: Post once a day at least, or post once every other day). </p>
<p><span style="font-weight: bold">Multiverse</span> <br />1.) A &#8217;setting&#8217; for roleplay where all &#8216;universes&#8217; and &#8216;fandoms&#8217; and &#8216;characters&#8217; simultaneously exist at once. (For example, Obi-Wan Kenobi can hang out with Harry Potter, Gil Grissom, and Napoleon Bonaparte all at once). <br />2.) The thread where such a setting exists. <br />3.) Posts made with such a setting in mind. <br />4.) Relating to such a setting. </p>
<p><span style="font-weight: bold">Newbie</span>, also <span style="font-weight: bold">Newb</span>, <span style="font-weight: bold">Noob</span>, <span style="font-weight: bold">N00b</span> <br />1.) Any person with little to no experience with roleplay. <br />2.) Any person who is a newly registered member of the site. <br />3.) May also have derogatory connotations, referring to any person with immature behavior either OOC or IC. </p>
<p><span style="font-weight: bold">Non-Player Characters</span>, also <span style="font-weight: bold">NPC</span>, <span style="font-weight: bold">NPCs</span>, or <span style="font-weight: bold">Non Player Characters</span> <br />1.) Any character which is not available for any player to play. <br />2.) Any character controlled by the GM, or whose posts are written exclusively or semi-exclusively by the GM. Typically, such characters play supporting roles, or background roles, or may be considered too powerful for players. For example, canon characters are often NPCs, as are minor characters. <br />3.) Any character with a minor role, who is shared between players, or who is played exclusively by one player in supporting roles, without access by other roleplayers. For example, the family members of a PC, or a clerk at a store, or a passerby on the street. </p>
<p><span style="font-weight: bold">One-Line</span>, also <span style="font-weight: bold">One line</span>, <span style="font-weight: bold">one liners</span>, or <span style="font-weight: bold">one-liners</span> <br />1.) An IC post consisting of one sentence, or one line of text in a very literal sense. <br />2.) The act of writing such posts. <br />3.) The habit of writing such posts. <br />4.) A roleplayer who consistently writes such posts. </p>
<p><span style="font-weight: bold">One on One</span>, also <span style="font-weight: bold">1&#215;1</span>, <span style="font-weight: bold">OnexOne</span> <br />A roleplay exclusively between two players. They may choose to only play one character each, or to play multiple characters each, and write the plot together. </p>
<p><span style="font-weight: bold">Open</span> <br />1.) A roleplay which is still accepting players and characters. <br />2.) A roleplay without a clearly defined plot, beginning, middle, and end. <br />3.) A roleplay allowing for freeform play. <br />4.) A roleplay permitting the players to collaborate to develop their own plotlines and subplots, without the burden of an existing overarching plot. <br />5.) A roleplay that is not forcing the story to go in one particular direction, or forcing the characters to work towards one specific goal or &#8216;end&#8217;, or conclusion. </p>
<p><span style="font-weight: bold">Out of Character</span>, also <span style="font-weight: bold">OOC</span>, or <span style="font-weight: bold">Out-of-Character</span> <br />1.) A post or piece of writing made from the point of view of the player, not related to a roleplay. <br />2.) A post of piece of writing made from the point of view of the player related to a roleplay, typically made to comment on one&#8217;s own or another player&#8217;s in character post(s), or to discuss furthering the plot or creating overlapping character backstories or future character interaction. <br />3.) Comments or remarks made in such a manner. <br />4.) Behavior consistent with that of the player&#8217;s own personality, as opposed to a roleplay character. </p>
<p><span style="font-weight: bold">Player Character</span>, also <span style="font-weight: bold">PC</span>,  <br />1.) Any character which may be created or controlled primarily by one roleplayer, and which is typically a major character in a roleplay. <br />2.) Sometimes may mean any character not created by the GM. </p>
<p><span style="font-weight: bold">Powered</span> <br />Any character with a special power. For example, a character who controls an element, who can read minds, summon demons, see the future, or defy death. </p>
<p><span style="font-weight: bold">Private</span> <br />1.) A roleplay exclusively between two players. They may choose to only play one character each, or to play multiple characters each, and write the plot together. <br />2.) A roleplay with all spots already filled, or already collaborated by a specific group of roleplayers in advance of either the OOC or IC thread being posted publicly. <br />3.) A roleplay that has never been publicly open to signups. </p>
<p><span style="font-weight: bold">Profile</span>, also <span style="font-weight: bold">Character Profile</span><br />1.) A post containing a description of a character for roleplay. <br />2.) A brief biographical account of a character given for reference purposes. <br />3.) A list of attributes of a character, such as name, age, race (for fantasy), gender, appearance, personality, and history, which may be simplified or extended as the GM desires. <br />4.) Such a description. </p>
<p><span style="font-weight: bold">Realistic</span> <br />1.) A roleplay set in the real world, whether historical, modern, or futuristic. This last one is very rarely associated with the term &#8216;realistic&#8217;, except in near future settings. <br />2.) Any roleplay where there is no form of magic nor of technology which does not exist in real life. <br />3.) Also sometimes used as a general term referring to any non-fantasy roleplay. </p>
<p><span style="font-weight: bold">Roleplay</span>, also <span style="font-weight: bold">RP</span>, <span style="font-weight: bold">Roleplay</span>, <span style="font-weight: bold">Roleplaying Game</span>, <span style="font-weight: bold">RPG</span>, <br />1.) Any collaborative writing project in which the participants typically control one or a few specific characters and work together to establish interaction and a coherent storyline. <br />2.) Any game where the players take on the role of one or more characters in a separate reality from their own lives. <br />3.) May refer to the concept in general, the community of people who participate in such games, a specific game, or a very specific collection of participants and the story they are creating. </p>
<p><span style="font-weight: bold">Roleplayer</span>, also <span style="font-weight: bold">RPer</span>, <br />1.) Any person who participates in roleplaying games. <br />2.) Any participant in a roleplay. </p>
<p><span style="font-weight: bold">Semi-Literate</span>, also <span style="font-weight: bold">Semi-Lit</span> <br />1.) An in-character post consisting of one to three good-sized paragraphs, with good grammar and spelling.<br />2.) An in character post of sizable length, but lacking perfection in terms of grammar and spelling. <br />3.) Any in-character post shorter than, or with worse mechanics than, a literate post.<br />4.) A roleplayer who is capable and willing to write such posts. </p>
<p><span style="font-weight: bold">Sheet</span>, also <span style="font-weight: bold">Character Sheet</span> <br />See <span style="font-weight: bold">Profile</span>. </p>
<p><span style="font-weight: bold">Signups</span>, also <span style="font-weight: bold">Sign Ups</span>, <br />1.) A thread in which prospective players may submit profiles for the GM&#8217;s consideration. <br />2.) A thread containing Out of Character information for an open roleplay, where players may submit profiles for the GM&#8217;s consideration. </p>
<p><span style="font-weight: bold">Skeleton</span>, also <span style="font-weight: bold">Skelly</span> <br />See <span style="font-weight: bold">Profile</span>. </p>
<p><span style="font-weight: bold">Steampunk</span> <br />1.) A roleplay characterized by Neo-Victorianism, where characters exist in a Victorian era, and modern technological devices are modified to fit into such a time period. <br />2.) A story characterized in the same way. <br />3.) The genre consisting of such works. <br />4.) The subculture of fans of this genre. </p>
<p><span style="font-weight: bold">Storyteller</span> <br />See <span style="font-weight: bold">GM</span> </p>
<p><span style="font-weight: bold">Subplot</span> <br />A plot developed by players, typically without the inclusion of the GM, involving some of the characters in a roleplay, which takes place within the frame of the overarching plot. </p>
<p><span style="font-weight: bold">Sue</span> <br />See <span style="font-weight: bold">Mary Sue</span>. </p>
<p><span style="font-weight: bold">Tabletop Roleplay</span>, also <span style="font-weight: bold">Pen and Paper roleplay</span> <br />A roleplay where the participants physically meet together, where the scenario is guided by a GM, where the roleplay is focused around the use of character sheets (physical pieces of paper), spoken actions and dialogue, and where the success of actions is often determined by throwing of die. Example is Dungeons and Dragons. </p>
<p><span style="font-weight: bold">Text Based Roleplay</span> <br />Roleplays which are primarily constructed and continued through written pieces, each player controlling one or more player characters, posting in sequence such as on an internet forum. </p>
<p><span style="font-weight: bold">Vampire</span> <br />Any roleplay containing references to vampires, or vampire characters. </p>
<p><span style="font-weight: bold">Werewolf</span><br />Any rolepaly containing references to werewolves, or to werewolf characters. </p>
<p><span style="font-weight: bold">Yuri/Yaoi</span> <br />A roleplay with sexualized themes, especially one including characters of deviant sexual preferences. (Warning: If you include this in the tags or title of any of your topics, moderators will take notice. See our Site Rules.) Also see <span style="font-weight: bold">Cybering</span>. </p>
<hr />
<p><span style="font-weight: bold">References</span> </p>
<p><a href="http://www.roleplaygateway.com" class="postlink">Roleplay Gateway</a> <br /><a href="http://en.wikipedia.org/wiki/Mary_Sue" class="postlink">Mary Sue</a> by Wikipedia <br /><a href="http://en.wikipedia.org/wiki/Roleplay" class="postlink">Roleplaying Games</a> by Wikipedia <br /><a href="http://en.wikipedia.org/wiki/LARP" class="postlink">LARP</a> by Wikipedia <br /><a href="http://www.roleplaygateway.com/character-development-profile-template-t32760.html" class="postlink">Character Profile Template</a> by Ylanne Sorrows <br /><a href="http://www.roleplaygateway.com/treali-storm-mary-sue-case-study-t32877.html" class="postlink">Treali Storm: A Mary Sue Case Study</a> by Ylanne Sorrows <br /><a href="http://go.roleplaygateway.com/?id=464X746&amp;url=http%3A%2F%2Fwww.springhole.net%2Fquizzes%2Fmarysue.htm" class="postlink">The Universal Mary Sue Litmus Test</a> <br /><a href="http://go.roleplaygateway.com/?id=464X746&amp;url=http%3A%2F%2Fencyclopediadramatica.com%2FMary_Sue" class="postlink">Encyclopedia Dramatica: Mary Sue</a> by Encyclopedia Dramatica <br /><a href="http://www.roleplaygateway.com/starter-guide-forum-roleplay-t7245.html" class="postlink">The Starter&#8217;s Guide to Forum Roleplay</a> by Eric Martindale <br /><a href="http://www.roleplaygateway.com/roleplay-101-what-roleplaying-t18491.html" class="postlink">What is Roleplaying?</a> by Lord Saladin <br /><a href="http://www.roleplaygateway.com/the-purpose-roleplay-post-t32349.html" class="postlink">The Purpose of a Roleplay Post</a> by Lord Saladin <br /><a href="http://www.roleplaygateway.com/building-npcs-t13200.html" class="postlink">Building NPCs</a> by Eric Martindale <br /><a href="http://www.roleplaygateway.com/tips-for-one-liners-speed-posters-t7409.html" class="postlink">Tipes for One Liners/Speed Posters</a> by Vexar <br /><a href="http://www.roleplaygateway.com/the-role-play-academy-library-t32703.html" class="postlink">The Roleplay Academy</a> by Sonata </p>
<p><span style="font-weight: bold">Acknowledgements</span> </p>
<p>Thank you to Sonata, Rem (Eric Martindale), Marionette, Jehanne, Skall (Robert M. Wright), BBClock, Roleplay Gateway community members, and all newbies (both to the site and to roleplaying) who ask questions about what something means. Your inspiration means a lot.</p>
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		<title>Role Playing in the Multiverse</title>
		<link>http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/</link>
		<comments>http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 06:39:43 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Role Playing in the Multiverse&#8221;, by Orestiad:
Role Playing in the Multiverse presented by OrestiadAnd so it comes again that I present another guide to the community and this one a bit more pointed than the others that I have written. This helpful topic was asked to be contributed by a [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=45096">Role Playing in the Multiverse</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=31410">Orestiad</a>:</em><br />
<hr /><span style="font-family: newtimesroman"><span style="font-size: 200%;line-height: normal"><span style="font-weight: bold">Role Playing in the Multiverse presented by Orestiad</span></span><br />And so it comes again that I present another guide to the community and this one a bit more pointed than the others that I have written. This helpful topic was asked to be contributed by a member named <span style="font-weight: bold">Megraw</span>, and I was more than happy to respond to her request, naturally. What this subject matter confronts are the difficulties many users have been facing when attempting to role play in RemÃ¦us&#39; role play: <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/" class="postlink">The Multiverse</a>; where any and all characters are accepted to join together to make one wide spread storyline arc. Now this will be an on-going topic that I shall add on to as questions are asked and contributed through replies via this thread. And please do ask them! I will answer as thoroughly as I can, and believe you me, I have roleplayed in the Multiverse for a long while now and can easily state that I am quite experienced to do so. I will just cut to the chase and answer some questions that have already been asked through the chat, but have not really received a more lengthy explanation of what to do.</p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">What is the Multiverse?</span></span><br />
<blockquote class="uncited">
<div>The Multiverse is, in essence, a writing game in which all players have equal input into the story. </p>
<p>There are no statistics or win conditions, and instead, the constant overarching goal for each player is to explore the extensive possibilities that occur when there are no limitations on the scope of reality.</p></div>
</blockquote>
<p>In other words, it is a place in which a player can extend and exercise the ability and creativity of their mind without limitations of a restricted world. The Multiverse can be added to with just about anything that a mind can conjure, in accordance to RemÃ¦us&#39; <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/#rules" class="postlink">rules for the MV</a> of course. The most simply put I can think of at this time is that the Multiverse is where not only galaxies and planets converge in a single place, but universes and beyond even that. There are no boundaries whatsoever as far as my knowledge allows. You want to roleplay two battling planetary systems? You&#39;ve got it. Want to just play a simple and small character to interact with others? Definitely. In this roleplay, a player can go as large or as small as their heart desires. </p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">What kind of Character should I play?</span></span><br />The question is&#8230; what character should you <span style="font-weight: bold">not </span>play? As stated above, this is a place with no boundaries aside from the set rules and regulations set by the site Creator and monitored by Moderators. However, I have realized something during my time spent roleplaying in the MV: the more <span style="font-weight: bold">original </span>a character, the more <span style="font-weight: bold">easily accepted</span> and <span style="font-weight: bold">intriguing </span>that character is going to be. A little clarification: If we&#39;ve seen the character on T.V., read about them, played them in a video game; experienced them in some sort of media outlet, then the audience is going to grow bored of that person/creature/being/etc fast. Why? Because we already know what to expect. Spend a little time and effort on what exactly you want to contribute to the MV community instead of rushing and making someone or something that already exists! </p>
<p>I&#39;m not saying that you should create this crazy and complicated new species of human or creature, what have you, but merely to take something you love and transpire that into your own creation. Have a gunslinging westerner, but don&#39;t make Billy the Kid or Butch Cassidy. Have this 1337 skilled ninja, but stop making Naruto characters specific to the series. Marvel fan? Make your superhero, but someone that&#39;s never been seen before. For more information on how to create a lasting and memorable character, do visit <a href="http://www.roleplaygateway.com/post1132076.html#p1132076" class="postlink">this guide</a> to help you along on that adventure.</p>
<p>Now it&#39;s really hard to go into too much detail on this subject if I don&#39;t have more specific questions on this topic, so please please please do ask them!</p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">How do I get people to roleplay with me?</span></span><br />This is by far the most asked question in chat, directly or indirectly in OOC &#40;out of character&#41;. I have seen it countless of times recently where a player will use the OOC chat button to advertise their availability to roleplay with someone. <span style="font-weight: bold">This is not a good way to get attention</span>! I do not know how this came about as I&#39;ve been here longer than my profile suggests and I have never seen this before aside from a few months ago. You don&#39;t have to advertise your time! Please stop doing it. There are far better ways to involve yourself with other characters. Never once have I done this, yet I have gotten all of my characters interaction with other player&#39;s characters. </p>
<p>Here is how I go about achieving this feat &#40;and believe me it&#39;s a lot harder than it used to be a year ago&#41;:</p>
<ul>
<li>Don&#39;t make huge introduction posts. Keep them within one 2000 character limit post at the maximum. Three to five lines is what gains the most attention because it is quickly read and it still gives adequate detail for other players to respond.</li>
<li><span style="font-weight: bold">Bold</span>, <span style="text-decoration: underline">underline</span>, make <span style="font-style: italic">noticeable </span>the name of someone&#39;s character you wish to interact with! I can&#39;t tell you how important this is. It&#39;s hardly easy to ignore a charater&#39;s name when it stands out so <span style="font-weight: bold">boldly </span>&#40;pun intended&#41;.</li>
<li>Interact with someone, by adding their name of some detail that stands out to that/those specific character/s. Brush against someone, pass them a look, flip them off without reason, etc. And remember to add a name or outstanding detail!</li>
<li>Use grammar to the utmost of your ability. I understand not everyone has perfect writing capabilities, and I am one of those myself. I have to stop and think constantly about when and when not to use a semi-colon. All you need do is make sure you use punctuation and capitalize words that need it: the beginning of a sentence, a name, or important place, etc. </li>
<li>Don&#39;t give up! You may not catch the attention of the first person you try to roleplay with in the MV. But that doesn&#39;t mean that someone is not going to respond. I have sat there for long periods of time, just roleplaying out my character without response from someone else. Sure I felt a but lonely, but eventually someone came along and joined in. You don&#39;t always need someone immediately, even if that&#39;s preferable.
<p>âList subject to be changed or added upon. Please do add feedback and suggestions.</li>
</ul>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">Gambit&#39;s Bar</span></span><br />This is the heart and soul of the Multiverse. Everyone who has ever roleplayed in this roleplay has been to the bar. It is a famous as it is infamous.  Gambit&#39;s Bar is where members will find the most activity in posting, no matter the style. If its been roleplayed, it&#39;s been in Gambit&#39;s, I can assure you, haha. Now, I don&#39;t know the exact history of the place, but I do know that multiple people have played out stories with characters that have owned it, or managed the building; protected and cared for it as well. And this very subject is an old reason why so many battles have been fought in the past: wanting to own or control the most used room in the chat. It makes you stop and wonder why wars would be raged over wanting to own a bar when another can be made&#8230;? Not too plausible, but it&#39;s what has happened in the past. Now it is just a cesspool of fights which endanger the lives of everyone present. Not very fun for those that don&#39;t enjoy combat. </p>
<p>Why not take that conflict to another room these days? It cannot be that difficult to whisper to your fellow player and suggest a new room in order to really spread those legs out and not crush the atmosphere for other members. Bars are a place to relax and enjoy company of other people, or to meet someone new. It&#39;s not  a place to seek random characters out in order to release some textual aggression. This ruins the very purpose of the reason it is a bar in the first place. That&#39;s why we have the Battle Arena, or Master&#39;s Dojo, am I wrong? This is purely my opinion, and I am definitely up to discussion on this topic as well as gain others&#39; opinion and feedback on my own. </p>
<p>Why is it that everyone battles in Gambit&#39;s Bar? Is it purely for the fact that it is the only place which multiple people can be found?<br />
<hr />
<p>Once again, thank you for your time invested in reading this over. It&#39;s not as well done as I would like as I am writing this in the dead of early early morning. But demand has required me to post this earlier than planned, as well it was a spur of the moment topic. I highly ask you to ask your questions concerning roleplay in the MV, and I will answer those to the best of my ability below. </p>
<p>Happy Role Playing RPG.</span></p>
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		<title>The Purpose and Style of the Roleplay Post</title>
		<link>http://www.roleplayacademy.com/2010/06/the-purpose-and-style-of-the-roleplay-post/</link>
		<comments>http://www.roleplayacademy.com/2010/06/the-purpose-and-style-of-the-roleplay-post/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 13:24:47 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/06/the-purpose-and-style-of-the-roleplay-post/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;The Purpose and Style of the Roleplay Post&#8221;, by Ylanne:
1.) Every post must have a purpose. Either to advance the plot or advance character development, or both. Sometimes there can be a third purpose, but usually it&#8217;s one of those two. 
2.) Every post must be exactly and only as [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=43835">The Purpose and Style of the Roleplay Post</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em><br />
<hr />1.) Every post must have a purpose. Either to advance the plot or advance character development, or both. Sometimes there can be a third purpose, but usually it&#8217;s one of those two. </p>
<p>2.) Every post must be exactly and only as long as it needs to be. You hate it when you ask how long a teacher wants an essay to be, and he responds &quot;As long as it needs to be.&quot; Well, he&#8217;s right. Get the point across. Make the plot point. Fill in a few details on the character by means of showing them. Make it long enough to do those things, but no longer. </p>
<p>3.) Be sure there is a sense of place. You don&#8217;t have to write four rambly paragraphs about the location. One or two sentences will often suffice, so long as you provide the other roleplayers/reader with an idea of where this is, what the atmosphere or milieu of the place is, and the like. It can be as simple as the character&#8217;s perception of a room/area/etc. </p>
<p>4.) Be sure there is a sense of person. With few exceptions, there is no need to spell out the exact details of a character&#8217;s outfit and physical appearance, but carefully chosen details can serve you very well &#8211; i.e. ink stains, coffeestains, uncombed hair, STYLE of dress (i.e. &quot;He was dressed in soft, muted colors&quot;, or &quot;She wore a flowing white skirt&quot;), manner of speech (i.e. mumbling, avoiding eye contact, staring, commanding sharply, etc.), and such, when dispersed throughout the post, can paint the picture of a person without spending unnecessary paragraphs on verbose descriptions. </p>
<p>5.) Avoid discussing a character&#8217;s memories or dreams too much. Done in moderation, in small dosages, and without the ever-annoying &#8216;telling&#8217;, memories or dreams can further shape your character in a roleplay. I suggest that if you include snippets of a memory or dream, they be exactly that &#8211; snippets, no longer than two sentences, average length ones, at that. Further, that these not be used in every post. More like once, possible a few times, in the course of a roleplay, at PIVOTAL moments, not whenever you feel the desire to include them. </p>
<p>6.) Write what needs to be written. What happens here? What is your purpose in writing this post? Fulfill it. Portray what needs to be portrayed. Don&#8217;t worry if it is too short or too long. Proofread for grammar and spelling (and inconsistencies), and post. </p>
<p>7.) Typically, roleplay posts are in the third person, past tense. Use of the future conditional is advised against. Use your discretion when departing from the standard point of view in roleplay posts, and when in doubt, ask the GM of the roleplay in question &#8211; or simply refer to the rules. </p>
<p>8.) The roleplay post is typically expected to contain the point of view of one character only &#8211; yours &#8211; and if you are playing multiple characters who are not in the same location or conversation, it is considered considerate to clearly separate the segments. Sometimes, there is a need to include the actions or dialogue of NPCs as well, and in some roleplays, dependent on the GM and the other players involved, light forms of puppeting are considered acceptable for longer posts. </p>
<p>9.) Good roleplay posts are good writing. While there are some differences in the ways in which one is permitted to portray actions, thoughts, and characters&#8217; points of view, a good roleplay post will also demonstrate a good handle on vocabulary, syntax, effective use of detail, and other elements of style.</p>
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		<title>Conflict in Role Play</title>
		<link>http://www.roleplayacademy.com/2010/06/conflict-in-role-play/</link>
		<comments>http://www.roleplayacademy.com/2010/06/conflict-in-role-play/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 21:21:18 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/06/conflict-in-role-play/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Conflict in Role Play&#8221;, by Orestiad:
Conflict in Role Play
Being here as long as I have been, which is longer than it seems believe me, there has always been something bothering me about the roleplay that occurs &#40;especially chat&#41; here. Now this excludes the Arena because it is built on combat. [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=43463">Conflict in Role Play</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=31410">Orestiad</a>:</em><br />
<hr /><span style="font-family: timesnewroman"><span style="font-weight: bold"><span style="font-size: 150%;line-height: normal">Conflict in Role Play</span></span></p>
<p>Being here as long as I have been, which is longer than it seems believe me, there has always been something bothering me about the roleplay that occurs &#40;especially chat&#41; here. Now this excludes the Arena because it is built on combat. There always seems to be no creativity when it comes to building conflict. Players and their characters are too quick to allow themselves to just fight anything that they come across who may disagree with something their character said or did to someone else or themselves.<br />
<blockquote class="uncited">
<div>Mary Sue bashed her eyelashes at Gary Stu, so Lary Who went to go punch Gary Stu in the face.</div>
</blockquote>
<p>Instead of something of this nature:</p>
<blockquote class="uncited"><div>Mary Sue bashed her eyelashes at Gary Stu, so Lary Who walked over to Gary Stu and kindly asked for him to put his amazing abs back in his shirt. Afterward, he left to go speak to Mary as to why she was &quot;enjoying&quot; other men, when she claimed to love him and no one else.</div>
</blockquote>
<p>Instead of having Lary Who turn to the girl and ask her what was going on, or going into a deep thought process in his mind to come to a conclusion about Mary&#39;s actions, Lary immediately went to go attack the source. Now where is the fun in that? There&#39;s no build up of the conflict and there&#39;s no suspense. You already know what&#39;s going to happen, and why it happened. To me, personally, this is not fun to read and it&#39;s predictable. Also, when trying to make your characters come alive, this situation is not <span style="font-weight: bold">believable</span>. I highly doubt that the majority of us would have the gall to approach someone we don&#39;t know and start fighting them.</p>
<p>What I am trying to do here, is not beat down the writing of anyone. What I am trying to accomplish is to offer different ways to have conflict with other characters <span style="font-weight: bold">without </span>combat!</p>
<p>The first example that I gave you, the most common outcome of conflict, is boring, droll, and not unique. It will only lead to an e-peen battle of who had the biggest ego, and I am fairly confident this is the reason why we have so many powerful characters who reside around the site. They just know that someone is going to create conflict with them, and they want to have the biggest guns so their character doesn&#39;t get slapped around too badly. Honestly, what&#39;s wrong with losing? Nothing. </p>
<p>The second example that I offered seems as if it solves the conflict but it only re-routes it to where the problem really lays. It wasn&#39;t Gary Stu&#39;s fault that Mary had been looking. It was only Mary&#39;s fault that she had. Since Mary and Lary are in love, there shouldn&#39;t have been a reason as to why Mary started drooling over another man. Apparently something is going wrong and now Lary wants to get to the bottom of that! This creates a great alternative to fighting and it&#39;s still conflict! Mary and Lary now have to go through an entire plethora of conflict solution options! Will they break up? Will they get into a heated argument? Will they fix things and stay together? </p>
<p>Conflict in fiction can be hugely diverse and creative; just as dynamic as the characters that I have seen in my role play career. It makes a story interesting, gives it a goal to accomplish, and just makes it plain fun! Conflict in writing is a very much needed thing and to make it as boring as just instantly going in to fight, well&#8230; that puts any great writer&#39;s work to shame, in my belief. But, I want to also add that it&#39;s not always this epic, huge, must-solve-problem deal. Conflict, as I said, comes in many shapes, sizes, and forms. It can be as small as a passing thought through a character&#39;s head that creates amazingly suspenseful and emotional conflict inside that character! And that&#39;s what I love the most in writing, right there, having internal conflict. Why? Because it makes the character <span style="font-weight: bold">realistic</span>, <span style="font-weight: bold">alive</span>, and <span style="font-weight: bold"><span style="text-decoration: underline">believable</span></span>!</p>
<p><span style="font-weight: bold">There are different types of Character Conflict:<br /></span></p>
<ul>
<li><span style="font-weight: bold">Internal</span>: The character has difficulties deciding what they want or what they want to do.</li>
<li><span style="font-weight: bold">Relational</span>: The character has a problem with another character or characters, either outwardly or inwardly.</li>
<li><span style="font-weight: bold">Survival</span>: The character has come to face with a decision he needs to make in order to live or to die.</li>
<li><span style="font-weight: bold">Situational</span>: The character deals with an immediate conflict &#8212; interests, problems, ambitions, wants, needs and situations of others and their affect on the character.</li>
</ul>
<p>Being a collaborative writer, care must be taken with how you approach these situations that come up &#40;and they will!&#41; when writing with another author. No matter how small, if not dealt with the correct way, it easily damages your character and can instantly make your writing inconsistent &#40;which is very bad!&#41;. So don&#39;t be so quick to grab your sword, light saber, gun, fists, etc. Take the time to draw out and build the conflict&#39;s suspense! Not only will it develop your character&#39;s inner mind even more, but it will also draw in the reader and make them <span style="font-weight: bold">want </span>to get to know your character. Being able to write good conflict isn&#39;t the one who comes out victorious; it&#39;s the one that tells the story behind the conflict and gives meaning to the whole ordeal! </p>
<p><span style="font-weight: bold">Coming to a Conclusion</span>:</p>
<p>Conflict is the infrastructure of writing, and thus for role playing as well. Without it, there is not going to be a story. But again, <span style="font-weight: bold">it does not have to be a fist-fight every single time</span>. Remember after reading this, that creating a suspenseful story is as easy as adding a few internal thoughts on a situation, having your character struggle through a decision they need to make, and then coming to the conclusion. Just jumping into physical combat is not building on your character, and if a character does not evolve and change throughout a story, the plot becomes <span style="font-weight: bold">dull</span>, <span style="font-weight: bold">lifeless</span>, and <span style="font-weight: bold"><span style="text-decoration: underline">boring</span></span>. And you wonder why you get bored! So, take in mind, add a bit of subtle conflict, or try approaching external conflict from another view point. Attempt to look inside your character and see how he truly wants to react. You characters will tell you, you just have to listen.</span></p>
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		<title>Organizing Information Effectively</title>
		<link>http://www.roleplayacademy.com/2010/03/organizing-information-effectively/</link>
		<comments>http://www.roleplayacademy.com/2010/03/organizing-information-effectively/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 00:16:04 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/03/organizing-information-effectively/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Organizing Information Effectively&#8221;, by Marionette:
Have you ever clicked a roleplay thinking the title sounded neat, only to discover that the contents were haphazard and difficult to follow? This is something that can turn people away from a roleplay. It&#8217;s not the biggest problem there is; the content of the roleplay [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=40119">Organizing Information Effectively</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=11148">Marionette</a>:</em><br />
<hr />Have you ever clicked a roleplay thinking the title sounded neat, only to discover that the contents were haphazard and difficult to follow? This is something that can turn people away from a roleplay. It&#8217;s not the biggest problem there is; the content of the roleplay is most important. However, the content is much more accessible when roleplay information is well-organized. </p>
<p>If running your own roleplays, you can definitely benefit from devoting a little thought to how you state your information, especially if there&#8217;s a lot of it. I&#8217;m going to attempt to offer some tips here for any interested. This is written mostly for newbie GMs that may be wondering, &quot;How do I get my RPs to look better?&quot; Perhaps others will find something useful in it, too.</p>
<p>There are multiple methods for organization; I&#8217;m not intending to tell anyone their way of setting up a game is wrong. This is merely what I have found to be effective.<br /><span style="font-size: 150%;line-height: normal"><br /><span style="font-weight: bold">Tip 1: Separate your information into sections.</span></span></p>
<p>Dividing the information into several &quot;chunks&quot; can help to prevent &quot;wall of text&quot; and aid people in finding exactly what they&#8217;re looking for. Think of a restaurant menu. Usually, dishes are divided into categories: Breakfast, Lunch, Dinner, Sides, Drinks, etc. Sure, it could just list everything at once, but how easy would it be able to find something in <span style="font-style: italic">this</span> menu? &quot;Pancakes, roast beef, Coke, waffles, tacos, beer, ice cream, fish sticks&#8230;&quot; Not very easy! Likewise, categories will speed up referencing information in your RP. If you&#8217;re astute, you may notice I&#8217;m doing exactly this in this topic. <img src='http://www.roleplayacademy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I suggest some variation on the following (keeping in mind that categories can be added or omitted as is necessary; every RP is different):</p>
<p>Intro (contains a short summary of your roleplay to catch people&#8217;s eye without overwhelming them (though the summary can be skipped if using the RP tab since it has a specific field for the summary), plus a numbered index with the order of the categories)<br />Plot &amp; Setting (the full description of the roleplay; I often divide this into two separate categories rather than one if I have a lot of setting info)<br />Rules (the rules of your RP)<br />Character Skeleton (if you require a specific skeleton/sheet/form, whatever you want to call it, it would go here)<br />Accepted (entirely moot if you&#8217;re using the RP tab, but otherwise, this is a place to list the people who have been accepted; I find it&#8217;s best to ask people to post their profiles in the OOC so that you can <span style="font-style: italic">link</span> to them rather than copy/pasting the entire profile into the first post, especially if there are images in the profiles, as that way the first post doesn&#8217;t get weighted down)</p>
<p>Again, each RP has different requirements, and so you may find you need more or less sections.</p>
<p><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Tip 2: Break down those sections into subsections if necessary.</span></span></p>
<p>Let&#8217;s go back to the menu metaphor. A menu can further separate its dishes by breaking sections up even more. For example, under Dinner you might have the subcategories Beef, Chicken, and Vegetarian. These could be divided even further, the Beef category containing Sandwiches, Burgers, and Steaks. Now you can <span style="font-style: italic">really</span> pinpoint what you&#8217;re looking for.</p>
<p> Likewise, if your a category contains a lot of information, it might be best to break that down even further. Let&#8217;s look at Setting. Say you were concentrating on the fictional country of Naros which is home to three different magical races, the Ilians, the Karians, and the Marans. You need to explain a little about Naros&#8217;s terrain and government, and you also need to explain a little about each race. You could divide it as such:</p>
<blockquote class="uncited"><div><span style="color: #800000"><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Setting</span></span></span></p>
<p><span style="font-weight: bold">The Country of Naros</span>
<ol>
<li>Terrain: Narros has very rough terrain with its fair share of hills and valleys, but there are wide plains to the south.</li>
<li>Government: The land is ruled by a tyrant king of Maran descent who despises the Karians, sending soldiers to slay many unfairly. He is not fond of the Ilians either, but he fears their power too much to target them.</li>
</ol>
<p><span style="font-weight: bold">The Races of Naros</span>
<ol>
<li>Ilians: The Ilians are a blue-skinned race with the power to control water. </li>
<li>Karians: The Karians are a green-skinned race with the power to control wood.</li>
<li>Marans: The Marans are a crimson-skinned race with the power to control fire.</li>
</ol>
</div>
</blockquote>
<p>Obviously, in a real RP, you&#8217;d usually have <span style="font-style: italic">much</span> more information than that, but this is the basic idea. If there were a lot more information, doing it this way would really help to keep it manageable.</p>
<p><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Tip 3: Use formatting to make things clearer.</span></span></p>
<p>You&#8217;ll notice in the above example I established &quot;levels&quot; of categories by formatting. Setting is the main category, so it&#8217;s in large, bold font. The Country of Naros and the Races of Naros are the two subcategories of Setting, so they&#8217;re bold, but they&#8217;re smaller. Each subcategory has a numbered set of its own subcategories. If there were no formatting, it could get confusing. It only takes a little extra time to do, but it makes a big difference in how orderly your RP looks.</p>
<p>The key here is to use it as necessary. Highlight titles by bolding, italicizing, underlining, listing, increasing the font size, changing the font, and using colors. Try to make it follow some logic: a subcategory heading isn&#8217;t going to be smaller than a main category heading! Personally, I prefer colors and larger font sizes for main categories only, then bolding, italicizing, underlining, and/or listing (lettered, numbered, and bulleted) for subcategories. It&#8217;s also good to try to arrange it in a way that&#8217;s easier on the eyes; I&#8217;d suggest avoiding clashing/overly bright/too many different colors and incredibly small font (<span style="font-size: 75%;line-height: normal"><span style="color: darkred">do you really want to</span> <span style="color: blue">read</span> <span style="color: darkred">a thread</span> <span style="color: orange">like</span> <span style="color: blue">this?</span></span>).</p>
<p>Another helpful piece of formatting is the &quot;hr&quot; tag, which you can see in your list of BBCode at the top. It makes a line go across the page. I like to use these lines to separate my main categories from each other. For example:</p>
<blockquote class="uncited"><div><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Plot</span></span></p>
<p>Pretend there&#8217;s a really awesome plot here!</p>
<hr /><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Setting</span></span></p>
<p>Pretend there&#8217;s a really engaging setting here!</p>
<hr /><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Rules</span></span></p>
<p>Pretend there are some really boring rules here!</p></div>
</blockquote>
<p>For BBCode formatting help, I&#8217;m happy to answer questions, but first you should check out RPGateway&#8217;s <a href="http://www.roleplaygateway.com/faq.php?mode=bbcode" class="postlink">guide</a> on the subject. This forum has a great selection of BBCode (most of which is simplified for you with the code bar) for us to use, so make use of it!</p>
<p><span style="font-size: 150%;line-height: normal"><span style="font-weight: bold">Examples</span></span></p>
<p>Lastly, here are some real examples of effective organization in action. The first is mine; the rest are RPs I found around the site which I felt were exemplary. The others may not follow my suggestions exactly, but, as noted, there&#8217;s not one right or wrong way to do this.</p>
<p><a href="http://www.roleplaygateway.com/roleplay/at-a-price/" class="postlink">At a Price</a><br /><a href="http://www.roleplaygateway.com/galra-outpost-ooc-and-sign-t40115.html" class="postlink">Galra Outpost</a><br /><a href="http://www.roleplaygateway.com/sword-the-abandoned-revival-ooc-t37939.html" class="postlink">Sword of the Abandoned- Revival</a><br /><a href="http://www.roleplaygateway.com/roleplay/the-echoes-of-war/" class="postlink">The Echoes of War</a></p>
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		<title>Character Development &#8211; Profile Template</title>
		<link>http://www.roleplayacademy.com/2010/02/character-development-profile-template-2/</link>
		<comments>http://www.roleplayacademy.com/2010/02/character-development-profile-template-2/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 07:05:50 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/02/character-development-profile-template-2/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Character Development &#8211; Profile Template&#8221;, by Ylanne:

The Character Profile  
Ylanne Sorrows  
http://www.sorrows.weebly.com
This character profile template (with instructions and prompts throughout) is provided on the resources page of my writer&#8217;s website, linked above. I have posted this character profile here to aid in character development. The purpose of using [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=32760">Character Development &#8211; Profile Template</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em><br />
<hr />
<div style="text-align:center"><span style="font-weight: bold"><span style="text-decoration: underline">The Character Profile </span></span> </p>
<p><span style="font-style: italic">Ylanne Sorrows </span> </p>
<p><span style="text-decoration: underline"><span style="color: #0000ff">http://www.sorrows.weebly.com</span></span></div>
<p>This character profile template (with instructions and prompts throughout) is provided on the resources page of my writer&#8217;s website, linked above. I have posted this character profile here to aid in character development. The purpose of using a character profile is to flesh out a character who is little more than a &#8217;sketch&#8217;, or who has not had much thought put into him or her. This profile was written primarily for literary purposes and not roleplay purposes; however, it is easily adapted for roleplay purposes, and has a roleplay counterpart (which you are able to find if you dig deeply enough into <a href="http://www.roleplaygateway.com/ylanne-m8274.html" class="postlink">my posting history</a> which is slightly altered. </p>
<p>If you wish to use this profile, or portions of it copied and pasted directly, as the standard skeleton in a roleplay of yours, please credit me as the profile creator with my name clearly visible. No one likes to see their work stolen. You may also download a copy in Word 2007 format from <span style="text-decoration: underline"><span style="color: #0000ff"><a href="http://www.sorrows.weebly.com/resources.html" class="postlink">this page</a></span></span> of my website which may be reproduced for personal or classroom use only. (It&#8217;s on the bottom right hand side of the page). </p>
<p>Another note upon the use of character profiles: ninety-nine chances out of a hundred that your readers will never read or see, or need to see, your completed character &#8216;profiles&#8217;. They may not know the vast majority of the information you will write and create about your characters. In fact, it is probably best if they do not. Nevertheless, the use of the profile as a resource for you as the writer cannot be understated. It is an aid for you when you have writer&#8217;s block, and must wonder what the character would do, say, or think in any given situation or moment &#8211; as one&#8217;s history and beliefs will always be a significant influence in one&#8217;s decisions &#8211; or when something comes up where you need an answer from the character&#8217;s point of view. It may also be best to fill out the profile as if you are the character himself. . . or as if you are some sort of investigator or psychiatrist called upon to complete a thorough dossier on the character, leaving no metaphorical stone unturned. </p>
<p>Without further ado, I here present the character profile which I myself have created and refined, with instructions and prompts throughout, over the past year and a half. </p>
<hr />
<p><span style="font-weight: bold">Role:</span> <span style="font-style: italic">For example, general role, or story-specific role. The former, things such as &#8216;main character&#8217;, &#8216;main character&#8217;s best friend&#8217;, &#8216;bad guy&#8217;, &#8216;mentor to protagonist&#8217;, etc. might be used. The latter, things such as &#8216;detective&#8217;, &#8216;older wizard&#8217;, &#8216;disgruntled ex-boyfriend&#8217;, &#8216;lieutenant&#8217;, etc. may be used.</span> </p>
<p><span style="font-weight: bold">Full Name: </span><span style="font-style: italic">The character&#8217;s full, complete, and legal name.</span></p>
<p><span style="font-weight: bold">Name at birth: </span><span style="font-style: italic">Same thing, but only if it was different when the character was born, i.e. if s/he changed name because of marriage, adoption, religious conversion, or other reason.</span></p>
<p><span style="font-weight: bold">Aliases/Nicknames (if any): </span><span style="font-style: italic">Any aliases or nicknames that the character is addressed by, referred to as, or uses for whatever purpose on any regular basis.</span></p>
<p><span style="font-weight: bold">Title(s): </span><span style="font-style: italic">Any title, such as &quot;Dr.&quot;, or &quot;Master&quot;, or &quot;Special Agent&quot;, or &quot;Venerable&quot; may here be reference and noted.</span></p>
<p><span style="font-weight: bold">Preferred name: </span><span style="font-style: italic">What name the character prefers to be addressed by. For example, foreign exchange student Yeonggwang goes by &#8216;Paul&#8217;, or Nicholas goes by &#8216;Nicky&#8217;. It may also be that someone is referred to primarily by their surname, or by their complete, unabbreviated forename.</span></p>
<p><span style="font-weight: bold">Age/Date of Birth: </span><span style="font-style: italic">Both the character&#8217;s age at the start of the story, or &#8216;canon&#8217;, as well as the complete date of birth with the appropriate calendar. In a realistic story, this would be using the Gregorian calendar (unless your character&#8217;s religion or culture dictate use of the lunar calendar). In a non-realistic story, the calendar will depend on your universe.</span> </p>
<p><span style="font-weight: bold">Sex: </span><span style="font-style: italic">Male or female.</span> </p>
<p><span style="font-weight: bold">Sexual Orientation/Gender Identity: </span><span style="font-style: italic">How does the character identify his or her gender? What is his or her sexual orientation? This may be &#8216;heterosexual&#8217;, &#8216;homosexual&#8217;, &#8216;transgender&#8217;, or whatever pleases the character in question.</span> </p>
<p><span style="font-weight: bold">Race/Ethnicity: </span><span style="font-style: italic">What is the character&#8217;s race? This may be &#8216;White/Caucasian&#8217; or &#8216;Black/African-American&#8217; for example. It may also include nationality, or ethnic group. Hispanic or Latino status should be denoted here. If the character exists in a fantasy world and is not human, the appropriate race and/or sub-race should be listed.</span> </p>
<p><span style="font-weight: bold">Skin Tone: </span><span style="font-style: italic">What is the character&#8217;s skin tone? This may be &#8216;dark brown&#8217;, &#8216;light brown&#8217;, &#8216;olive&#8217;, &#8216;pale&#8217;, &#8216;albino&#8217;, or perhaps even some fantastical hue for a non-realistic character.</span> </p>
<p><span style="font-weight: bold">Height: </span><span style="font-style: italic">The character&#8217;s height, in the most accepted unit. This may be realistic, inches or centimeters, or may be specific to the universe or culture.</span> </p>
<p><span style="font-weight: bold">Weight: </span><span style="font-style: italic">The character&#8217;s weight, in the most accepted unit. This may be realistic, inches or centimeters, or may be specific to the universe or culture.</span> </p>
<p><span style="font-weight: bold">Build: </span><span style="font-style: italic">What is the character&#8217;s build? Slender, athletic, frail, sturdy, stocky, muscular, or plump may be some of the adjectives that come to mind.</span> </p>
<p><span style="font-weight: bold">Eyes: </span><span style="font-style: italic">What is the character&#8217;s eye color? Be specific without using purple prose. For instance, &#8216;light brown&#8217;, or &#8216;hazel&#8217;, or &#8216;black&#8217;, or &#8216;pale blue&#8217; would be acceptable. If the character wears contacts that change the natural eye color, both colors should be noted and explained. </span> </p>
<p><span style="font-weight: bold">Hair: </span><span style="font-style: italic">What is the character&#8217;s hair color? Be specific without using purple prose. Also describe the texture, thickness, length, style, and any other significant attributes, such as whether it is oily or particularly shiny. If it is dyed, has highlights, or otherwise has unnatural alterations, those should be noted and explained. </span> </p>
<p><span style="font-weight: bold">Clothes Style: </span><span style="font-style: italic">What style of clothes does the character wear? With very few exceptions (such as a story that takes place over one day, or in a prison or boarding school where students wear uniforms), your character will not be wearing the same outfit throughout the story. Does your character follow fashion trends? What materials, colors, and type of clothes does the character wear? Where does he or she obtain the clothes? Are they ethnic or traditional clothes? Is the character promiscuous or modest? </span> </p>
<p><span style="font-weight: bold">Tattoos, Piercings, Marks, Scars, etc.: </span><span style="font-style: italic">Describe the location, size, and appearance of any tattoos, piercings, marks (such as moles or birthmarks), scars, or other notable or significant physical traits not already discussed.</span> </p>
<p><span style="font-weight: bold">Appearance: </span><span style="font-style: italic">Describe the character&#8217;s appearance without reiterating anything already said. Anything that has not been said in this category that should be noted will be described and explained here. A note &#8211; this is physical appearance only. Equipment and such will follow later.</span> </p>
<p><span style="font-weight: bold">Religion: </span><span style="font-style: italic">Does the character have a religious affiliation or sense of spirituality? Has the character ever converted to or from a religious affiliation or sense of spirituality? Describe in detail the character&#8217;s religious or spiritual beliefs or experiences. </span></p>
<p><span style="font-weight: bold">Political Affiliation: </span><span style="font-style: italic">What sort of politics does the character have? Has the character ever changed parties, affiliations, beliefs, or public platforms? Describe in detail the character&#8217;s political platform and activities. </span> </p>
<p><span style="font-weight: bold">Education: </span><span style="font-style: italic">How educated is the character? Is he or she literate? Does he or she have a secondary school diploma (or equivalent)? What about higher education? Is he or she still in school? Describe in detail the sort of education the character has, noting and explaining any degrees or academic honors or awards. </span></p>
<p><span style="font-weight: bold">Languages spoken: </span><span style="font-style: italic">What languages does the character speak, including his or her native language(s)? Specifically, what dialect of each language does he or she speak? When, how, and why did the character learn any secondary languages? </span> </p>
<p><span style="font-weight: bold">Weapons (if any): </span><span style="font-style: italic">Does the character have any weapons or other sorts of equipment? What are they, how did he or she obtain them, and why does he or she keep them? Has the character ever lost or had confiscated any weapons or equipment? What were they, and why did this happen?</span></p>
<p><span style="font-weight: bold">Occupation(s): </span><span style="font-style: italic">What is the character&#8217;s occupation? Does he or she have multiple concurrent occupations or jobs? When did he or she start? How high up on the ladder is the character?</span> </p>
<p><span style="font-weight: bold">Past Occupation(s): </span><span style="font-style: italic">What past occupation(s) has the character had? Did he or she have multiple concurrent occupations or jobs? How long did each last, and when was the character employed? By whom? And how far did the character advance? Most importantly, why is the character no longer employed in these former positions. </span> </p>
<p><span style="font-weight: bold">Special Abilities/Skills: </span><span style="font-style: italic">Does the character have any other special abilities or skills, whether highly desirable or not? Talents, learned skills, and such may all be listed here. </span> </p>
<p><span style="font-weight: bold">Activities/Organizations: </span><span style="font-style: italic">What sorts of activities does the character engage in? What organizations is he or she actively supporting or participating in, and what organizations is the character loosely affiliated with? What sorts of activities and affiliations has the character had in the past and why are they no longer current?</span> </p>
<p><span style="font-weight: bold">Hobbies: </span><span style="font-style: italic">What sorts of hobbies does the character engage in? Anything such as knitting, collecting money, or listening to music may be listed here. </span> </p>
<p><span style="font-weight: bold">Interests: </span><span style="font-style: italic">Any other interests that the character has or has had, such as philosophy, economics, or weaponry. </span> </p>
<p><span style="font-weight: bold">Serious Problems/Flaws/Addictions/Disorders/Disabilities: </span><span style="font-style: italic">What are the character&#8217;s most significant problems or flaws? Does he or she have any addictions or bad habits? What about criminal history? Does the character have any disabilities or psychological disorders? If so, what are they, when and how did they onset, and when were they diagnosed? To what degree is the character affected, and what is being done about it? Most importantly, what is the character&#8217;s attitude toward his or her flaws or disabilities?</span> </p>
<p><span style="font-weight: bold">Citizenship: </span><span style="font-style: italic">In what nation or nations does the character have citizenship rights?</span> </p>
<p><span style="font-weight: bold">Place of Birth: </span><span style="font-style: italic">Where, city and province or state, was the character born?</span> </p>
<p><span style="font-weight: bold">Now lives: </span><span style="font-style: italic">Where does the character now live? </span> </p>
<p><span style="font-weight: bold">Lives with: </span><span style="font-style: italic">With whom does the character live? This may be spouse, cohabitant, child(ren), roommate(s), pet(s), parent(s), sibling(s), etc. </span> </p>
<p><span style="font-weight: bold">Current Relationship Status: </span><span style="font-style: italic">Is the character currently in a romantic relationship? With whom? When did it start? Is the relationship healthy or unhealthy?</span> </p>
<p><span style="font-weight: bold">Relationship History: </span><span style="font-style: italic">What sorts of romantic relationships has the character had in the past? With whom? When did they start, how long did they last, and why and how did they end? Were they healthy or unhealthy?</span> </p>
<p><span style="font-weight: bold">Family: </span><span style="font-style: italic">Who is in the character&#8217;s family? Immediate? Siblings? Children? With whom is the character in contact? How are the relationships? Healthy or unhealthy? Why? Also, describe both the current family relationships and childhood relationships with family.</span> </p>
<p><span style="font-weight: bold">Other Biographical Remarks: </span><span style="font-style: italic">Write the rest of the character&#8217;s biographical information. Anything that was missed, or not expounded on already.</span> </p>
<hr />
<p>I hope this profile has been of some use to you. If you have any comments, questions, or suggestions, please don&#8217;t hesitate to contact me, as I am always open to improvement and revision. </p>
<p>Revision: <span style="font-style: italic">Latin</span>; re- prefix, &quot;back&quot;, &quot;again&quot;; visio nom. noun, &quot;act of seeing&quot;, &quot;sight&quot;; from <span style="font-style: italic">video</span>, v, &quot;to see&quot;. Revision &#8211; to see again. </p>
<p>Blessings and peace, </p>
<p>Ylanne Sorrows</p>
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