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details

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Building Mood Through Preconceptions

… the best way to convey information while giving a good image of the scene is by writing out the mood associated with the actions, while allowing for each reader to see the scene with their own details. Any details left out will be filled in by the readers’ imaginations, each one differently, based on their general preconceptions of the detail at hand and the scene surrounding that detail. This allows for the reader to do much of the work describing static elements, giving the author the freedom to describe only the necessary and relevant dynamic ones.

Roleplay Dynamics – Revealing Details

This guide, alternatively titled “How Much Should They Know?” is a discussion of the give and take of keeping information hidden from, or sharing it with, other players.

Whether you create or you participate in an RP, there may be certain facts, concepts, plot points, etc, all of which you know and plan to employ, but [...]