… the best way to convey information while giving a good image of the scene is by writing out the mood associated with the actions, while allowing for each reader to see the scene with their own details. Any details left out will be filled in by the readers’ imaginations, each one differently, based on their general preconceptions of the detail at hand and the scene surrounding that detail. This allows for the reader to do much of the work describing static elements, giving the author the freedom to describe only the necessary and relevant dynamic ones.
This guide is an explanation of the meaning and uses (and misuses) of Metagaming. The advanced control techniques, namely “Pushing” and “Leading” were jointly developed by Pseudosyne and me (Alias) on RPGForumsOnline.com.
Metagaming is the act of over-reaching the bounds of the character. Past the introduction, given that a player controls only their own character, any [...]
This guide, alternatively titled “How Much Should They Know?” is a discussion of the give and take of keeping information hidden from, or sharing it with, other players.
Whether you create or you participate in an RP, there may be certain facts, concepts, plot points, etc, all of which you know and plan to employ, but [...]
Let me preface this by saying that this originated from a collaboration between Pseudosyne and me (Alias) on RPGForumsOnline.com in the form of a dueling class. We later worked this into a seminar to share our thoughts on dueling and to garner input from the RPGFO community. This finalized form builds on some concepts developed [...]
Hooks and Entry Points are a tool for RP creators to use to give players an easier time joining an RP.
Many times an RP author will have a spark of ingenuity, yielding a great character, an exotic setting, an exciting plot. An RP will be created, but, unfortunately, will flop. While there are many reasons [...]
So, you’re sitting there and wondering to yourself, “How did this to me, again?” That’s right, another role play has died at your fingertips. It was fun, exciting; it had an amazing story and a developing plot, right? Maybe to you, but it seems your players didn’t think so. If they did, they’d still be [...]