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Intellectual obesity

Reposted from blue collar space:

A useful method for analyzing complex systems is to find pressures and follow what things flow naturally through the system under that pressure. I tried to do this with RPGs once with limited success — I still think it’s viable, but it needs more brain-juice than I am currently willing to [...]

Charsheets for Play-by-Post Roleplay

If my character is spontaneous or has the potential for spontaneity I will explain that potential via some event or sequence of events in their life. So when he risks his life to save a little girl, he will be thinking back to his sister’s death that no one risked their life to prevent. Or he will be going out of his way to impress a maiden, fooling himself and others that he is chivalrous.

Fleshing out a World Through Active Roleplaying

One mode of Active Roleplaying that involves only NPCs is what I call Conversation Topics. There is little description (of the scenery, at least) and there is almost no action (apart from “stood” or “sat”). If your world was Rome, there could be a Conversation Topic at the Forum or at the Senate. If you were following Aladdin in Agrabah, a good place for a Conversation Topic might be the local bazaar. In Alexandria, the Lighthouse Library would serve well. In the small town of Sleepy Grove a perfect Conversation Topic would be the Town Hall Meeting. In a college setting, an engaging discussion class would work. Given a corporation, a meeting of the Board of Directors. At a high school, the PTA meeting. In a Fraternity, a Regional or National Conference. Etc. For any setting except for the travels of a quest, there is likely some location where several NPCs are likely to meet.

Roleplay Dynamics – Metagaming and Advanced Control

This guide is an explanation of the meaning and uses (and misuses) of Metagaming. The advanced control techniques, namely “Pushing” and “Leading” were jointly developed by Pseudosyne and me (Alias) on RPGForumsOnline.com.

Metagaming is the act of over-reaching the bounds of the character. Past the introduction, given that a player controls only their own character, any [...]

Roleplay Dynamics – Revealing Details

This guide, alternatively titled “How Much Should They Know?” is a discussion of the give and take of keeping information hidden from, or sharing it with, other players.

Whether you create or you participate in an RP, there may be certain facts, concepts, plot points, etc, all of which you know and plan to employ, but [...]

Play-by-Post Combat and Forum-Based Dueling

Let me preface this by saying that this originated from a collaboration between Pseudosyne and me (Alias) on RPGForumsOnline.com in the form of a dueling class. We later worked this into a seminar to share our thoughts on dueling and to garner input from the RPGFO community. This finalized form builds on some concepts developed [...]

Roleplay Dynamics – Hooks and Entry Points

Hooks and Entry Points are a tool for RP creators to use to give players an easier time joining an RP.
Many times an RP author will have a spark of ingenuity, yielding a great character, an exotic setting, an exciting plot. An RP will be created, but, unfortunately, will flop. While there are many reasons [...]

How to prevent your roleplay from dying

So, you’re sitting there and wondering to yourself, “How did this to me, again?” That’s right, another role play has died at your fingertips. It was fun, exciting; it had an amazing story and a developing plot, right? Maybe to you, but it seems your players didn’t think so. If they did, they’d still be [...]